The Hidden Bolt Armory

Est. 2025 Human Rogue (Scout)

The Hidden Bolt Armory

The shop sits behind a false frontage of a seamstress; the bell above the door is a hollow drumstone—three knocks in quick succession open a hidden back parlor ...

MA

Shopkeeper

Mara Voss, a Human Rogue (Scout) (Lvl 5)

Keeper's Species

Human

6 Weapons4 Armor2 Potions5 MiscEst. 3.7k gp

Shop Inventory

(17)
Weapons6

A practical military longsword with nicked edge; balanced for both cutting and thrusting.

A compact warbow favored by skirmishers, strung and ready. Leather cheek rest shows heavy use.

A compact crossbow with a cocking lever—ideal for hidden operatives and surprise shots.

Loaded for convenience; comes with 10 bolts.

Short blade with a narrow channel along the spine for applying toxins without leaving residue on the handle.

None inherent; groove is useful for poison application.

Balanced throwing knives stamped with a tiny bolt symbol. Cheap, effective, and easy to conceal.

A finely tempered longsword whose pommel carries the rebel bolt motif. The blade hums faintly when danger is near.

Atk Weapon grants +1 to attack and damage rolls. Once per long rest, user can attempt to break a locking mechanism or restraint: add +5 to a single Strength check (DM adjudicates).
Armor4

Light chain mail offering solid protection while preserving mobility—popular with covert fighters.

AC +13Stealth disadvantage: none (light armor)

Reinforced leather with metal studs. Favored by scouts and urban rebels for its blend of stealth and protection.

AC +12

Round wooden shield bound with an iron rim; light enough to be carried on quick raids.

AC +2

A dark, hooded cloak woven from matte fibers that scatter light. Popular among rebel scouts and couriers.

While hood is up in dim light or darkness, grants advantage on Stealth checks. Once per short rest, can cast misty step as a bonus reaction to escape (flavor/DM).
Potions2

A small vial of rosy liquid that mends wounds (standard potion of healing).

Heal 2 HPRestores HP when consumed (standard 5e potion)

Calming green serum that grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs poison for 1 hour.
Miscellaneous5

A superior set of lockpicks, tension tools and files, made for quick, quiet entry.

Provides +2 to Dexterity checks to pick locks when used (flavor—DM discretion).

Steel-hooked grappling iron with a fifty-foot hemp rope—sturdy and favored by rebel climbers.

A high-pitched whistle with a tiny hollow chamber to conceal a rolled note or microfilm.

Can be used to send prearranged signals.

A small ceramic sphere that bursts into thick gray smoke for 1 minute when smashed. Used for quick escapes and confusion.

Creates a heavily obscured area of 10-foot radius for 1 minute; disperses with wind (DM ruling).

Basic maintenance kit with wax, spare strings, and clamps—keeps ranged weapons reliable.

MA

Mara Voss

HumanRogue (Scout)Lvl 5

Shop Atmosphere

The shop sits behind a false frontage of a seamstress; the bell above the door is a hollow drumstone—three knocks in quick succession open a hidden back parlor for discreet buyers. Mara bargains with favors as often as coin: she accepts information, safe passages, and broken rackets in trade. She keeps a ledger of 'trusted faces'—if you're not listed, expect a probing question, a lockbox inspection, and a smoky glass of herb tea while she decides whether you're a friend of the cause.
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