Maris's Bottled Miracles - AI-generated fantasy Shop

Maris's Bottled Miracles

Est. 2025 Half-elf Artificer (Alchemist Specialist)

Maris's Bottled Miracles

Maris hums tunelessly when working, marking freshly corked bottles with a tiny wax symbol of a teardrop between her brows. She keeps an odd 'oddments shelf' beh...

MA

Shopkeeper

Maris Thalewell, a Half-elf Artificer (Alchemist Specialist) (Lvl 4)

Keeper's Species

Half-elf

11 Potions3 MiscEst. 3.8k gp

Shop Inventory

(14)
Potions11

A ruby-red vial that restores vitality when drunk. The baseline restorative most adventurers carry.

Heal 8 HPHeals HP on use (standard Potion of Healing).

A deeper crimson elixir in a heavier flask for when the basics won't do.

Heal 20 HPHeals HP on use (Greater Potion of Healing).

Thick, rosy liquid that mends deep wounds quickly. Rare to find in a small-town shop.

Heal 36 HPHeals HP on use.

A syrupy liquid with a faint scent of resin; grants superior climbing ability for a short time.

While under effect, target gains the effects of a climber's kit: climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A glass bottle of clear, cold liquid; drink and fade from sight for a short time.

Grants true invisibility (as the spell) for up to 1 hour or until you attack or cast a spell.

A fizzy, amber potion that sharpens reflexes and quickens limbs.

Grants effects similar to the haste spell for 1 minute: +2 to AC, advantage on Dexterity saves, extra action on each turn (no additional bonus action), and doubled speed.

A bright golden draught that imbues the drinker with bravery and vigor.

Grants 10 temporary HP and Bless effect (as the spell) for 1 hour.

A pale blue fluid with the tang of salt; lets you breathe freely beneath the waves.

Allows the drinker to breathe underwater for 1 hour.

A viscous, ember-bright potion that coats the throat and tongue with a cooling ash flavor.

Grants resistance to fire damage for 1 hour.

A bitter, greenish vial that lessens the effects of common poisons.

Advantage on saving throws against poison for 1 hour, and grants neutralization of one round of ongoing poison damage.

A cool, minty potion that steadies the mind and blunts magical probing.

Grants advantage on saving throws vs. being charmed or frightened for 1 hour and gives +2 to Intelligence saving throws against mind-affecting spells.
Miscellaneous3

A thick herb-salve for minor wounds and infections; applied topically.

Heal 4 HPHeals HP when applied; grants advantage on Medicine checks to stabilize a dying creature once.

Thin, clear vials with corks; good for adventurers who brew or collect potions.

Basic reagents—distilled alcohol, powdered belladonna, purified salts, and binding resins—for simple potion crafting.

MA

Maris Thalewell

Half-elfArtificer (Alchemist Specialist)Lvl 4

Shop Atmosphere

Maris hums tunelessly when working, marking freshly corked bottles with a tiny wax symbol of a teardrop between her brows. She keeps an odd 'oddments shelf' behind the counter of failed experiments that glow faintly—she insists they're harmless, but will trade them for stories of unusual monsters or exotic ingredients.
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