Bramblebrew's Bottled Wonders

Est. 2025 Rock Gnome Artificer (Alchemist)

Bramblebrew's Bottled Wonders

Merri speaks to bottles as if they were pets and peppers labels with rhymes. She offers a free sample (half-dose) to customers who bring a travel tale, and will...

ME

Shopkeeper

Merri Bramblebrew, a Rock Gnome Artificer (Alchemist) (Lvl 7)

Keeper's Species

Rock Gnome

9 Potions6 MiscEst. 4k gp

Shop Inventory

(15)
Potions9

A ruby-red vial that mends cuts and knits bruises at a touch. A staple for adventurers.

Heal 7 HPHeals HP when consumed.

A deeper crimson potion, warm to the hand. Meant for serious wounds.

Heal 14 HPHeals HP when consumed.

Thick, gleaming liquid that seems to crawl like dawnlight. For catastrophic injuries.

Heal 26 HPHeals HP when consumed.

A viscous green elixir tasted like pine—imbues the drinker with an unnatural grip.

Grants climbing speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A blue, effervescent vial. A single draught lets you breathe beneath the waves.

Allows the drinker and up to five willing creatures touched to breathe underwater for 1 hour (if shared per bottle by Merri's method).

Golden liquid that warms the chest. Instills bravery and vigor for a short time.

Grants 10 temporary HP and the effects similar to the bless spell (small bonus to attack rolls and saving throws) for 1 hour.

Amber-glass vial with a warm, spicy scent. Helps the body shrug off a specific element.

Grants resistance to fire damage for 1 hour.

A small vial bottled with a faintly effervescent liquid labeled in Merri's looping hand.

Grants a bonus to one skill check or saving throw of the drinker's choice for 1 hour (non-stackable).

A clear vial with flecks of silver. The drinker feels quickened thoughts.

Grants advantage on Intelligence checks for 1 hour (use sparingly).
Miscellaneous6

A bitter, bright vial that steadies the stomach and clears corrosive poisons.

Grants advantage on saving throws against poison for 1 hour.

A stoppered glass flask of volatile liquid—smashes into a target to start persistent flames.

Sticky burning alchemical substance. Meant to be thrown; deals ongoing fire damage unless extinguished.

Small glass vial with a greenish sheen. Acid dissolves and burns on impact.

Throw to splash acid on a target or object; useful for sabotage as well as combat.

A short, incense-like rod that fills the area with thick, choking smoke when lit.

Creates a heavily obscured area (smoke) for several rounds; useful for escapes and diversions.

A small wooden box filled with empty, stoppered glass vials — the workbench of any apothecary.

A satchel filled with a sticky, compressible resin that immobilizes on impact.

When used, it can slow or restrain a target temporarily (house rules: reduces speed and grants disadvantage on Dexterity checks for a short duration).
ME

Merri Bramblebrew

Rock GnomeArtificer (Alchemist)Lvl 7

Shop Atmosphere

Merri speaks to bottles as if they were pets and peppers labels with rhymes. She offers a free sample (half-dose) to customers who bring a travel tale, and will bargain a small discount in exchange for rare components or interesting stories. She refuses to sell more than one potion of superior healing to a single customer on the same day and always insists on tasting a vial of something new before selling it.
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