The Gloomlight Emporium

Est. 2025 Drow Wizard

The Gloomlight Emporium

The shop is dimly lit by living fungus and glowcaps. The owner refuses to sell light-producing items to anyone who cannot explain why they need light below grou...

ZH

Shopkeeper

Zhaelen V'riss, a Drow Wizard (Lvl 9)

Keeper's Species

Drow

3 Potions9 Misc5 Armor2 WeaponsEst. 39.2k gp

Shop Inventory

(19)
Potions3

A small glass phial of reddish liquid that bubbles faintly. Standard common healing potion.

Heal 7 HPRestores hit points when consumed.

A deeper crimson potion favored by explorers who expect tougher wounds.

Heal 14 HPRestores hit points when consumed.

A rare vial that glows faintly; used for serious injuries.

Heal 36 HPRestores hit points when consumed.
Miscellaneous9

A roughly 2 foot by 1 foot satchel in muted purple silk. Interior seems darker than the outside.

Stores items in an extradimensional space. Removes up to 500 lb and 64 cu ft of matter.

A simple ring carved from a dull black metal. Its surface absorbs light.

AC +1Wearer gains bonus to AC and saving throws while attuned.

A torc of blackened silver with a glass bead that contains a sliver of air.

While worn, the item grants the ability to breathe normally in any environment and advantage on saving throws against harmful gases and vapors.

A fungus-capped lantern made from a preserved glowcap, its light is warm and oddly life-affirming in the gloom.

Sheds a soft bioluminescent light like a glowing mushroom: bright light in a 10 ft radius and dim light for another 30 ft. Once per long rest, the bearer can cause it to flare, producing a 30 ft radius of bright light for 1 minute.

A small phial of pale, powdery spores harvested from myconid caps. The seller warns to handle it outdoors.

When inhaled or thrown into a 5 ft space, creatures in the area must make a Constitution save or fall asleep for 1 minute. Affected creatures awaken if shaken or if they take damage. Nonlethal by nature but can cause suffocation if misused.

A pendant containing a jagged sliver of crystalline stone that hums faintly with a subterranean resonance.

Once per day on a hit, the wearer can force the struck creature to succeed on a Wisdom save or suffer disorientation: disadvantage on attack rolls until the end of its next turn.

A leather pouch filled with chalk, sulfur, small charms, and other mundane components.

Contains common material components needed for spellcasting that have no individual gp cost in normal play.

A small spool of shimmering spider-silk carefully wrapped in waxed cloth.

Used as a spell component for select rituals and itemcrafting.

A brittle scroll sealed in a black wax tube, runes inside shimmer when exposed to light.

Contains the spell invisibility (3rd-level). Scroll is consumed on use.
Armor5

A heavy, ash-gray cloak woven with faintly shimmering threads. A favored ward in the deep places.

AC +1Wearer gains a bonus to AC and saving throws while attuned.

Soft, supple boots with soles like fungus pads. Perfect for stalking through caverns.

Wearer has advantage on Stealth checks that rely on moving silently.

A pair of bracers inlaid with moon-metal filigree; they feel cool to the touch.

AC +2While wearing these bracers and not wearing armor or a shield, you gain a bonus to AC.

A cloak woven from the finest drow-silk, dark as a moonless cave and whisper-soft.

Wearer gains +1 to Stealth checks and has advantage on saving throws against poison. Also grants resistance to poison damage while attuned.

A hood crafted from the skin of a darkmantle; still faintly damp and faintly warm when touched.

Wearer has advantage on Stealth checks while in natural or magical darkness. Once per day the wearer can activate 10 ft blindsight for 1 minute.
Weapons2

A balanced longsword with a subtle curve and a darkened blade; hums faintly when drawn.

Atk This is a +1 magic weapon. Grants +1 to attack rolls and damage.

A heavy, cruel blade with veins of black obsidian inlaid along the fuller.

Atk This is a +2 magic weapon. Grants +2 to attack rolls and damage.
ZH

Zhaelen V'riss

DrowWizardLvl 9

Shop Atmosphere

The shop is dimly lit by living fungus and glowcaps. The owner refuses to sell light-producing items to anyone who cannot explain why they need light below ground. All prices listed are negotiable for coin, goods, or service; the proprietor prefers trade for rare subterranean curiosities and favors owed rather than only coin.
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