Maris' Mercantile & Sundries
Est. 2025 • Human Rogue (ex-trader background)
Maris' Mercantile & Sundries
Maris keeps a ledger full of tiny doodles and rumors; she'll offer a 10% discount if you bring her a story (a 2–3 sentence interesting rumor) in exchange. She h...
Shopkeeper
Maris Tallow, a Human Rogue (ex-trader background) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(22)Leather-reinforced pack with multiple compartments and a rain-flap. Holds up to 30 lb comfortably.
Simple wooden torches soaked in pitch; bright light for 20 ft, dim for additional 20 ft. Burns ~1 hour each.
Dried, preserved food and salted meat—suitable for one person for a day.
A sturdy leather waterskin filled with about 1 gallon of water.
Ropes, pitons, harnessing straps and chalk. Useful for scaling walls and ravines.
Caged glass lantern; bright light 30 ft, dim 30 ft beyond. Comes with a small flask of lamp oil (~6 hours).
Bandages, salves and basic tools to stabilize the wounded and tend simple injuries.
A loud brass whistle used for alarms, rallying, or signaling across short distances.
Quality picks and tension tools suited for most simple locks. Preferred by thieves and locksmiths alike.
A reasonably accurate, hand-drawn map of the region within a half-day's travel, including lanes, safe houses, and toll stations.
A smooth black token with the town's merchant guild crest. More curiosity than currency.
A jar of herbal paste that soothes wounds and speeds clotting.
A clear lens to focus a lantern’s beam. Useful for guards and scouts.
A compact kit for clothing repair and small fabric work. Includes silk thread and fine needles.
Common, reliable blade; versatile for both city watch and dungeon delves.
A useful ranged weapon for adventurers — requires reloading. Comes with a basic sling pouch of bolts.
Leather armor reinforced with metal studs. Provides modest protection while remaining quiet.
A small glass vial of greenish liquid that grants advantage on saving throws against poison for 1 minute when consumed.
A small vial of rosy liquid. Heals a moderate wound when imbibed.
A sticky, dark brown potion that allows the drinker to walk on walls and ceilings for up to 1 hour.
Small blade useful as tool and last-resort weapon. Blade concealed well for quick slips.
Heavy wool cloak treated to shed light rain; hooded and large pockets.
Maris Tallow
Shop Atmosphere
“Maris keeps a ledger full of tiny doodles and rumors; she'll offer a 10% discount if you bring her a story (a 2–3 sentence interesting rumor) in exchange. She hums a tuneless sea shanty when busy and will slip a small, random trinket into purchases for customers she likes.”
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