Harbin's Sundries and Provisions

Est. 2026 Human Rogue (retired fence)

Harbin's Sundries and Provisions

The store sits at the corner of the old market lane under a cat-eyed sign that reads 'Harbin's Sundries and Provisions' in faded gold paint. Inside, shelves cli...

MI

Shopkeeper

Mira Harbin, a Human Rogue (retired fence) (Lvl 6)

Keeper's Species

Human

11 Misc2 Potions1 Armor1 WeaponsEst. 4.8k gp

Shop Inventory

(15)
Miscellaneous11

A coil of hempen rope, 50 feet. Useful for climbing, tying, and traps.

A wooden torch wrapped with pitch. Bright light in a small radius while burning.

A day's worth of preserved food. Keeps an adventurer fed on the road.

A sturdy waterskin, often used to carry water or ale.

A tinderbox for lighting fires, lanterns, and torches.

A leather roll containing lockpicks and small tools for opening locks and disabling simple traps.

A hooded lantern for controlled illumination. Uses oil flasks.

Hood can be closed to direct or dim light.

A fine silk rope favored by climbers and those who need a lighter cord.

A sturdy woven bag that never seems to get heavier despite how much is inside.

Objects placed inside are stored in an extradimensional space. Do not place living creatures inside unless you want trouble.

A smooth stone carved with a small crescent. Toss it with a thrown weapon and it hums faintly.

Once per short rest, when you throw a nonmagical ranged weapon, the weapon returns to your hand at the end of your turn.

A modest bar of herbal soap popular with travelers who expect to be away from a proper healer.

When used to wash a wound, grants advantage on Medicine checks to treat disease or infection for the next 24 hours. Consumable; single use lasts up to 3 applications.
Potions2

A small vial of red liquid that knits flesh and steadies the spirit.

Heal 7 HPHeals hit points when consumed; drinkable as a Bonus Action.

A stronger healing potion favored by soldiers and explorers.

Heal 14 HPHeals hit points when consumed; drinkable as a Bonus Action.
Armor1

A well-made cloak that shimmers with a faint protective aura.

AC +1Grants bonus to Armor Class and +1 to all saving throws while worn.
Weapons1

A finely balanced longsword with a faint rune along the blade's fuller.

Atk Grants a bonus to attack and damage rolls.
MI

Mira Harbin

HumanRogue (retired fence)Lvl 6

Shop Atmosphere

The store sits at the corner of the old market lane under a cat-eyed sign that reads 'Harbin's Sundries and Provisions' in faded gold paint. Inside, shelves climb to the rafters stacked with coils of rope, neat rows of glass vials, and a patchwork of travel gear. The owner, Mira Harbin, is a compact human shopkeeper with ink-dark hair shot through with silver, a practical leather apron, and a collection of brass rings on both hands. She speaks fast and shrewd, knows the going price for a mule and the price of a potion by scent alone, and always offers customers a small cup of strong spiced tea while negotiating. She tattoos tiny tally marks on the underside of her left wrist instead of keeping a ledger, and she has a carved wooden cat that 'guards' the till. Mira is fair but uncompromising; she will haggle for bulk orders and quietly refuses to sell certain enchanted items to anyone who looks like trouble.
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