Kettlewhit's Curios & Conjurations

Est. 2025 Rock Gnome Wizard (School of Enchantment)

Kettlewhit's Curios & Conjurations

Seraphine has a habit of humming arcane nursery rhymes while she works and offers a free cup of steaming 'memory tea' with purchases over 200 gp (which slightly...

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Shopkeeper

Seraphine Kettlewhit, a Rock Gnome Wizard (School of Enchantment) (Lvl 8)

Keeper's Species

Rock Gnome

2 Potions11 Misc1 Weapons2 ArmorEst. 8.8k gp

Shop Inventory

(16)
Potions2

A ruby-red potion that soothes wounds and restores vitality when drunk.

Heal 2 HPRestores HP when consumed (standard Potion of Healing effect).

A deep scarlet potion in a squat glass phial. More potent than the common variety.

Heal 3 HPRestores HP when consumed (standard Greater Healing).
Miscellaneous11

A neatly penned scroll; the ink shimmers faintly. Single-use; cast without slot if caster can read the spell.

One-time casting of Protection from Evil and Good (1st-level). Spell is consumed on use.

A fragile vellum scroll that smells faintly of nighthawk oil. Grants invisibility to the target when cast.

One-time casting of Invisibility (2nd-level).

A heavy scroll sealed in ash-smeared wax. One of Seraphine's pricier single-use items.

One-time casting of Fireball (3rd-level).

A nondescript black satchel that can hold far more than its size implies.

10 ft. × 10 ft. × 10 ft. interior, 250 lb capacity, 64 cu. ft. If overloaded, ruptures with magical backlash.

A slender tube lined with glyph-lacquer; preserves and protects up to five scrolls from damp and mundane wear.

Grants stored scrolls a bonus on any Arcana check required to decipher or activate them if the user is not their caster.

A luminescent pearl set in a silver filigree box. Common among students of magic.

Once per day, you can use an action to regain one expended 1st-level spell slot.

A leather satchel containing common spell components: bits of chalk, bat guano (wrapped), mistletoe, a pinch of sand, and glass beads.

Covers the cost of non-costly, non-consumed spell components for most spells.

A small inkwell and fine quill that make writing scrolls and notes faster and neater.

Grants a bonus to checks made to copy spells into spellbooks or transcribe scrolls (per DM's discretion).

A flat iron glyph engraved with a single protective rune. Can be affixed to a door or chest.

When triggered, emits a shield effect equivalent to a 1st-level Alarm spell and grants +1 AC to the defended surface for 1 hour.

A common scroll for discerning the properties of magical items.

One-time cast of Identify. Very handy for PC parties at this level.

A dull-gray polished pebble that hums faintly in the hand. Carries a minor fortune-bound enchantment.

Once per day, grants a bonus to one ability check, attack roll, or saving throw.
Weapons1

A polished ebony wand inlaid with mother-of-pearl. Inscribed with a tiny starburst at the tip.

Has 7 charges. Spend 1 charge to cast Magic Missile as a 1st-level slot; can expend higher charges to upcast. Regains charges at dawn (never exceeds 7).
Armor2

Leather bracers stitched with feather motifs. Favored by hunters and ranged spellswords.

While wearing these bracers, you gain a bonus to damage rolls on attacks made with longbows and shortbows.

A moss-green cloak that seems to blur at the edges. Its weave carries faint traces of fae-lilac.

While hooded, the wearer's Stealth checks made to hide in natural or dim lighting have advantage. Perception checks to spot the wearer are made with disadvantage in such lighting.
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Seraphine Kettlewhit

Rock GnomeWizard (School of Enchantment)Lvl 8

Shop Atmosphere

Seraphine has a habit of humming arcane nursery rhymes while she works and offers a free cup of steaming 'memory tea' with purchases over 200 gp (which slightly eases recall of recently learned spells - GM discretion). She keeps a mechanical clockwork raven named 'Tick' that occasionally delivers small change or a promotional handbill to patrons, and will barter rare service (a 10-minute Identify or a minor non-combat enchantment) in exchange for interesting trinkets, stories of arcane research, or exotic ingredients.
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