Kettlewhit's Curios & Conjurations
Est. 2025 • Rock Gnome Wizard (School of Enchantment)
Kettlewhit's Curios & Conjurations
Seraphine has a habit of humming arcane nursery rhymes while she works and offers a free cup of steaming 'memory tea' with purchases over 200 gp (which slightly...
Shopkeeper
Seraphine Kettlewhit, a Rock Gnome Wizard (School of Enchantment) (Lvl 8)
Keeper's Species
Rock Gnome
Shop Inventory
(16)A ruby-red potion that soothes wounds and restores vitality when drunk.
A deep scarlet potion in a squat glass phial. More potent than the common variety.
A neatly penned scroll; the ink shimmers faintly. Single-use; cast without slot if caster can read the spell.
A fragile vellum scroll that smells faintly of nighthawk oil. Grants invisibility to the target when cast.
A heavy scroll sealed in ash-smeared wax. One of Seraphine's pricier single-use items.
A nondescript black satchel that can hold far more than its size implies.
A slender tube lined with glyph-lacquer; preserves and protects up to five scrolls from damp and mundane wear.
A luminescent pearl set in a silver filigree box. Common among students of magic.
A leather satchel containing common spell components: bits of chalk, bat guano (wrapped), mistletoe, a pinch of sand, and glass beads.
A small inkwell and fine quill that make writing scrolls and notes faster and neater.
A flat iron glyph engraved with a single protective rune. Can be affixed to a door or chest.
A common scroll for discerning the properties of magical items.
A dull-gray polished pebble that hums faintly in the hand. Carries a minor fortune-bound enchantment.
A polished ebony wand inlaid with mother-of-pearl. Inscribed with a tiny starburst at the tip.
Leather bracers stitched with feather motifs. Favored by hunters and ranged spellswords.
A moss-green cloak that seems to blur at the edges. Its weave carries faint traces of fae-lilac.
Seraphine Kettlewhit
Shop Atmosphere
“Seraphine has a habit of humming arcane nursery rhymes while she works and offers a free cup of steaming 'memory tea' with purchases over 200 gp (which slightly eases recall of recently learned spells - GM discretion). She keeps a mechanical clockwork raven named 'Tick' that occasionally delivers small change or a promotional handbill to patrons, and will barter rare service (a 10-minute Identify or a minor non-combat enchantment) in exchange for interesting trinkets, stories of arcane research, or exotic ingredients.”
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