Ashbarrel's Accumulations: Curios & Conjurations

Est. 2025 Dwarf Artificer

Ashbarrel's Accumulations: Curios & Conjurations

Barundin is a Victorian-minded dwarf who collects provenance: he will haggle differently if you present a story, an heirloom, or a stamped letter proving worthy...

BA

Shopkeeper

Barundin Ashbarrel, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

2 Potions9 Misc1 Armor2 WeaponsEst. 15.8k gp

Shop Inventory

(14)
Potions2

A rosy vial of syrupy liquid. Heals wounds when drunk.

Heal 2 HPHeals HP (standard Potion of Healing)

A steely-blue vial inlaid with runed silver. Drinking grants temporary resilience to intrusion.

Grants the effects of the Mind Shielding spell (as per DMG/UA notes): immunity to detection of thoughts and certain telepathic effects for 1 hour, or prevents surface reading of alignment/status. Does not block magic like mind flayer extraction.
Miscellaneous9

A small white candle that never melts below half its original height. Emits low, warm light.

Burns for 24 hours before needing re-ceremonial relighting; light is equivalent to a torch.

Brass-framed spectacles with faintly shimmering lenses. Help to read tiny script and notice small details.

Grants advantage on Investigation checks to find small details and on checks to read faded or tiny script. +1 to passive Perception for seeing small/close detail.

A stout leather satchel with an embroidered ash tree. Stores far more than it appears to.

Functions as a standard Bag of Holding (250 lb capacity, 64 cu ft).

A narrow silver ring with an etched plume. Soft as a sigh.

Activates automatically to slow a fall to 60 feet per round as Feather Fall. Usable once per long rest (shopkeeper's house rule for pawned items); Barundin will negotiate better terms for parties with a notarized letter of intent.

A crystal flask that refills one sip of clear, cool water each dawn. Bubbles faintly when uncorked.

Refills up to one pint per day. Satisfying but not sufficient to replace a full waterskin for long journeys.

A palm-sized brass hummingbird with clockwork wings. It perches and chirps with a tiny bell.

Functions like the Find Familiar spell in the discrete sense: acts as a familiar (uses actions per familiar rules) but cannot cast spells. Can record up to 10 seconds of audio per day.

A folded vellum map annotated in a cramped hand. Shows alleys and shortcuts that shift by rumor.

Grants the owner knowledge of the city's unmarked alleys and one secret entrance per neighborhood (DM adjudicated). The map's routes change after a long rest, requiring re-interpretation.

A palm-sized polished stone set in a battered signet. Warm to the touch when opportunity is near.

Once per day, grants a bonus to an ability check, attack roll, or saving throw. Recharge: at dawn.

A folded scrap of parchment with cramped wizardly script. Single-use magic in a hurried hand.

Single-use scroll casting Detect Thoughts (as per spell). Requires appropriate caster to use without check; others must make an Intelligence (Arcana) check ( + spell level).
Armor1

A well-tailored charcoal cloak edged in silver thread. Grants a minor weave of protection.

AC +1Wearer gains +1 to AC and saving throws (standard Cloak of Protection).
Weapons2

A slim obsidian wand inlaid with mother-of-pearl. Flicks of light leap from its tip.

Has 5 charges. Spend 1–3 charges to cast Magic Missile at appropriate level. Regains charges daily at dawn.

A delicate dagger that fits over the knuckles like a bracelet. Blade folds flush against the back of the hand.

Atk Counts as a +1 dagger. Concealable; folding mechanism makes it easy to palm.
BA

Barundin Ashbarrel

DwarfArtificerLvl 6

Shop Atmosphere

Barundin is a Victorian-minded dwarf who collects provenance: he will haggle differently if you present a story, an heirloom, or a stamped letter proving worthy intent. He polishes every item upon sale and insists on tea with customers. Occasionally he refuses to sell certain items after telling a 'lamentable anecdote' about their previous owners. The shop smells of oak polish, mulled spices, and a faint ozone from residual enchantments.
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