Ironhand Forge & Armory

Est. 2025 Human Fighter

Ironhand Forge & Armory

Garruk stamps each item he sells with a tiny tower mark—customers can often recognize Ironhand goods by the faint tower impression. He hums old battlefield song...

GA

Shopkeeper

Garruk Ironhand, a Human Fighter (Lvl 4)

Keeper's Species

Human

6 Misc6 Weapons3 Armor1 PotionsEst. 1.4k gp

Shop Inventory

(16)
Miscellaneous6

A well-made whetstone sized for swords and axes. Gives a good edge when used properly.

Can be used to grant a single weapon a +1 circumstance bonus to damage for the next attack if the user spends 1 minute sharpening during a short rest (flavor; DM adjudicates).

A hammer, tongs, anvil-ready punch, files and simple molds. Required for metalworking and basic repairs.

Grants proficiency benefit when used for metalworking tasks; required for crafting metal items.

A pair of iron horseshoes nailed and clinched by Garruk's apprentice. Properly fitted to avoid lameness.

Includes minor balancing; lasts a month of normal travel.

A heavy wool cloak treated with fat and wax to shed rain and hold warmth.

Provides minor comfort—advantage on saves vs. exposure when worn properly (flavor).

Quick metalwork repair: re-rivet, re-handle, or re-edge small arms and gear.

Repairs restore items to full function; major smithing (reforging) billed separately.

Garruk or an apprentice refits armor to a wearer for comfort and reduced penalties.

Can adjust armor to eliminate disadvantage on Stealth if leather or chain parts are modified (DM discretion).
Weapons6

A sturdy steel dagger, keenly sharpened and balanced for throwing or melee.

Light, finesse. Balanced for throwing (range 20/60).

A reliable shortsword with a reinforced fuller that reduces weight without losing strength.

Finesse weapon. Good edge retention.

A stout handaxe with a steel band reinforcing the haft head junction to lower the chance of breakage.

Versatile as a thrown weapon (20/60). Can be used one-handed in melee.

A practical spear with a leaf-shaped head. Can be used thrown or in formation.

Thrown (20/60). Can be used two-handed to deal when used that way (DM may allow).

A shortbow crafted of yew and reinforced with iron bands at the nocks—better than tavern stock.

Range 80/320. Comes with a basic string and two replacement nocks.

A long blade heat-treated in Garruk's secret quench. It hums faintly and holds an uncanny edge.

Atk This is a +1 longsword (uncommon). Slight warmth when drawn; grants +1 to attack and damage rolls.
Armor3

Soft leather armor with extra stitching at joints to better absorb blows. Comfortable for long travel.

AC +11No disadvantage on Stealth checks from bulk; tailor-made adjustments available for +2 gp.

A shirt of interlocking iron rings, tempered to reduce rust and weight. Good protection for agile fighters.

AC +13Medium armor: requires strength 13 or adjustments. Tempering reduces maintenance checks by half.

A circular steel bossed shield with a painted tower motif. Solid, balanced for both defense and bashing.

AC +2Grants +2 to AC while wielded (standard shield). The painted tower marks craftsmanship local to Ironhand Forge.
Potions1

A sealed vial of red liquid. Heals minor wounds when consumed.

Heal 2 HPHeals HP when consumed. (Standard common potion of healing.)
GA

Garruk Ironhand

HumanFighterLvl 4

Shop Atmosphere

Garruk stamps each item he sells with a tiny tower mark—customers can often recognize Ironhand goods by the faint tower impression. He hums old battlefield songs when forging and will only bargain if you can trade a story of a real fight (a short, entertaining anecdote) or offer a superior loaf of bread from the market baker he favors.
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