Tarant-Wallow & Son Ironworks

Est. 2025 Human Artificer

Tarant-Wallow & Son Ironworks

The forge constantly sings: a low mechanical whirr and a rhythmic hammering kept by a tiny clockwork striker. Gideon insists every piece gets a single 'Tarant t...

GI

Shopkeeper

Gideon Tarant-Wallow, a Human Artificer (Lvl 6)

Keeper's Species

Human

4 Weapons4 Armor6 Misc1 PotionsEst. 2.8k gp

Shop Inventory

(15)
Weapons4

A reliable military-grade longsword, hand-forged and finished with a leather-wrapped grip. Common among city watch and travelling sellswords.

A stout warhammer, peened and tempered for impact. Favored by infantry and smiths who like a tool that pulls double duty.

A compact light crossbow of refined construction. Reliable mechanism, suitable for scouts and guards.

Loading, two-handed

Tarant-Wallow Tempered Longsword. A signature piece from the Ironworks: tempered in a peculiar smoke-quenched method that gives a faint blue luster along the fuller.

Atk Weapon grants +1 to attack and damage rolls. Non-legendary uncommon magic item.
Armor4

A round, iron-rimmed shield. Simple, durable, gives solid protection to front-line fighters.

AC +2

Chain shirt of interlinked rings; lighter than full mail and good for shielded fighters who need mobility.

AC +13

Studded leather made by skilled hideworkers in Tarant. Good Dexterity-friendly protection for rogues or rangers.

AC +12

Tempered Ward Shield. A heavy-rimmed iron shield treated in Tarant's forges; wards small blows with a faintly warm surface when struck.

AC +1Grants +1 to AC while wielded. Uncommon magic item.
Miscellaneous6

A full smith's tools set. Properly cared for, it grants a skilled artisan everything needed for forging, shaping, and basic repairs.

A quiver of 20 arrows, fletched and balanced for field use.

Clockwork Whetstone. A small mechanical stone sold by Tarant-Wallow; it hums briefly while sharpening and transfers a tiny temper to the blade.

Once per day, when ground on a weapon's edge, it grants that weapon a +1 to attack rolls for 1 minute.

Smoke-Quenched Tongs. These enchanted tongs let a smith better sense faults and heat gradients in ingots and finished work.

While used with Smith's Tools, grants +2 to checks made to forge, assess, or repair metal items (not a combat bonus).

Artisan's Repair Kit. A clever assembly of Tarant-Wallow innovations that speeds repairs and can do modest magical mending.

Once per dawn, can reproduce the effect of a mending spell on a single non-magical object (repair up to 1 cubic foot).

Quenching and Preservation Oil. A 1-pint tin of the Ironworks' blend, used for finishing weapons and keeping moving parts clean.

Helps prevent rust and can be used to soothe minor burns when applied carefully.
Potions1

A common red potion of basic restorative properties. A reliable first-aid item for adventuring parties.

Restores hit points when drunk.
GI

Gideon Tarant-Wallow

HumanArtificerLvl 6

Shop Atmosphere

The forge constantly sings: a low mechanical whirr and a rhythmic hammering kept by a tiny clockwork striker. Gideon insists every piece gets a single 'Tarant tap'—the signature hammer mark—before he sells it. He will barter services for rare scrap metal or unusual clockwork parts.
Visual sheet

Turn Tarant-Wallow & Son Ironworks into a sheet

A high-res, share-ready sheet you can post or print.