The Verdant Vial

Est. 2025 Rock Gnome Artificer

The Verdant Vial

The shop smells of citrus and crushed herbs. Shelves are arranged by color rather than effect; customers must ask the proprietor for the 'red row' or 'mist shel...

MI

Shopkeeper

Mira Bramblecog, a Rock Gnome Artificer (Lvl 12)

Keeper's Species

Rock Gnome

16 Potions6 MiscEst. 9.3k gp

Shop Inventory

(22)
Potions16

The most common healing draught. Clear, slightly sweet, sealed with a waxed cork. Tastes faintly of honey.

Heal 7 HP

A richer, ruby-tinted version of the basic healing potion. Warmer to the touch.

Heal 14 HP

A deep crimson elixir that hums faintly with restorative magic.

Heal 26 HP

A vial of luminous gold liquid; rare and prized by veterans and battlefield surgeons.

Heal 45 HP

A clear, very cold vial that seems to swallow light. Drinking it renders the user unseen for a short time.

While invisible, the drinker leaves no footprints for 10 minutes.

A fizzing azure liquid that vibrates in its bottle. Makes muscles and reflexes unnaturally quick for a short time.

When the effect ends, the drinker gains one round of vulnerability to be knocked prone on a failed Con save.

A salt-tinged, sea-green phial. Swallows who drink it can stay below the waves without trouble.

A light, airy vial that feels weightless in the hand. Wings of wind surround the drinker briefly after use.

Small buzzing motes appear around the drinker while active.

A small black vial with a red ribbon. The liquid inside glows like a coal; exhaling it produces a gout of flame.

The user's breath leaves a faint ember-scented smoke for an hour.

A misty, silver potion that, when uncorked, sighs and slips like fog.

Gaseous form lasts up to 1 hour and grants resistance to nonmagical bludgeoning, piercing, and slashing while in gaseous state.

A golden-bubbled vial that warms the chest when consumed. Favored by soldiers before a desperate push.

A sticky, amber vial that smells faintly of pine sap. The user can scale walls like a lizard for a time.

Called Focus Draught by local scribes, a clear, minty elixir meant for spellcasters and duelists.

Stacks with effects that grant advantage on concentration saves, but durations do not stack.

A cold, blue-tinted fluid that sharpens the mind; favored by students before exams and scholars before tomes.

A hefty, earthen-brown bottle stamped with a giant's rune. Rare and expensive.

While active, the drinker's voice deepens; some doors recognize the potion and will not open to the wielder easily.

A pale, opalescent vial labeled with a blank dot you fill in at the counter. Useful before a known elemental hazard.

Shop keeps only limited stock and will custom-make a specific resistance on request for +25% price and 24 hour lead time.
Miscellaneous6

A stoppered glass bulb filled with a viscous, tarry liquid. Shatters on impact and clings to surfaces.

A bitter, herb-scented draught sold in small phials for the wary traveler.

A bundle of ten small empty vials with corks, perfect for storing salvage or small alchemical samples.

A sealed, clear bottle of carefully distilled water used as a neutral base in many brews.

A leather roll containing mortar, pestle, filters, and glass adapters. Comes with a pocket reference of simple recipes.

A small oiled phial of clear fluid labeled 'Glasswash'. Not for consumption.

MI

Mira Bramblecog

Rock GnomeArtificerLvl 12

Shop Atmosphere

The shop smells of citrus and crushed herbs. Shelves are arranged by color rather than effect; customers must ask the proprietor for the 'red row' or 'mist shelf' when looking for a particular type. A patient tabby cat named Vial naps atop the ledger and will only leave if offered a scrap of cured meat. The owner insists on writing each sale in a ledger with a fountain pen and a single drop of each potion sold is preserved in a 'memory phial' behind the counter.
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