Hearthglen Root and Remedy

Est. 2026 Human Artificer (Alchemist)

Hearthglen Root and Remedy

The shop smells of simmering roots and honey. Shelves are labeled with crude charcoal handwriting. Mirna sings softly while she works; she will insist you taste...

MI

Shopkeeper

Mirna Hearthglen, a Human Artificer (Alchemist) (Lvl 3)

Keeper's Species

Human

9 Potions4 MiscEst. 1.1k gp

Shop Inventory

(13)
Potions9

A clear, slightly sweet-tasting red brew favored by farmers and hunters for quick recovery after a scrape or a fall.

Heal 7 HPHeals hit points when consumed. Common potion; single use.

A stronger healing draught for when a simple poultice will not do. Rare in a small village but sometimes available.

Heal 14 HPHeals hit points when consumed. Uncommon; single use.

A layered potion that tastes faintly of minerals. Useful for scaling barns, cliffs, or old watchtowers.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks made to climb.

A small vial of embers in liquid form. Popular with trappers as a signal or deterrent, but sold with a wary warning.

After drinking, you can use a bonus action to exhale fire (30-foot range). Targets make a Dexterity save; failed save fire damage, success half. Usable three times or for 1 hour.

A murky potion used by shepherds and trappers to calm aggressive or skittish animals for handling.

Allows the drinker to cast animal friendship (save ) on animals for 1 hour.

A rare convenience for fishermen and reed-gatherers who sometimes need to work in deep water.

Allows the drinker to breathe underwater for 1 hour.

A bottle of rare curative; Mirna keeps only a single dose in reserve for severe illnesses or to trade for something of value.

Cures disease afflicting the drinker and removes blinded, deafened, paralyzed, and poisoned conditions as described by the Elixir of Health effect.

A bitter, clear antidote commonly carried by hunters and millers when working with spoiled grain or swamp goods.

Grants advantage on saving throws against poison for 1 hour. No effect on undead or constructs.

Mirna's own morning brew, a concentration of ginger, honey, and a little root extract. Not a substitute for magic, but it steadies the stomach.

Heal 1 HPNonmagical tonic. Drinking grants 1 temporary hit point and eases travel fatigue for 1 hour (roleplay benefit; gives advantage on checks to resist exhaustion from travel once).
Miscellaneous4

A handmade poultice of plantain, willow, and warmed lard. Cheap and effective for village scrapes and splinters.

Heal 3 HPNonmagical. When applied, it soothes wounds and restores hit points. Requires 10 minutes to apply; single use.

A trader's pack of empty vials. Handy when you want to split a potion or collect a tincture.

Useful for adventurers measuring out potions or storing samples. Nonmagical.

A bottle of strong village spirits kept around for disinfecting tools and calming a shaken cow.

Acts as a mild antiseptic when applied topically for cleaning wounds. Nonmagical.

A local herbal salve popular with haymakers and shepherds during biting season.

Used as an insect repellent. Rubbing on skin keeps biting insects at bay for several hours. Nonmagical.
MI

Mirna Hearthglen

HumanArtificer (Alchemist)Lvl 3

Shop Atmosphere

The shop smells of simmering roots and honey. Shelves are labeled with crude charcoal handwriting. Mirna sings softly while she works; she will insist you taste a spoonful of tonic before you buy. She refuses to sell the last bottle of Elixir of Health unless offered a favor in trade. Stray barn cats curl on the warm counter under her scales.
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