The Fur & Flask Apothecary

Est. 2025 Human Artificer (Alchemical Specialist)

The Fur & Flask Apothecary

Marra constantly sniffs and rings a bell when customers enter. She prices goods in coin or pelts — a fresh otter pelt or two, a beaver skin, or a quality fox fu...

MA

Shopkeeper

Marra Hobb, a Human Artificer (Alchemical Specialist) (Lvl 5)

Keeper's Species

Human

3 Potions11 Misc3 Weapons1 ArmorEst. 446 gp

Shop Inventory

(18)
Potions3

A cork-stopped glass phial of red liquid that stitches minor wounds when drunk.

Heal 7 HPHeals HP when consumed (classic potion of healing).

A tin of oiled bandages and herbal paste that staunches bleeding and closes shallow cuts.

Heal 4 HPHeals HP when applied; also eases infection risk if applied within an hour of injury.

A viscous, silver-tinted potion that tightens skin and grip for a time.

Grants the effects of the spell spider climb for 1 hour (climbing on walls/ceilings).
Miscellaneous11

A bitter, viscous liquid in a small vial; drinking it steadies the body against poison.

Gives advantage on Saving Throws against poison for 1 hour.

A leather sack that sprays sticky paste when thrown, hindering movement.

Can restrain or reduce movement: Strength check to avoid being slowed/immobilized for 1 minute. Useful for capturing quarry or stopping a fleeing foe.

A chalky cylinder that, when struck, fills an area with thick, lingering smoke.

Produces dense smoke covering a 10-foot radius for up to 1 minute (wind can disperse). Blocks vision; good for escapes or covering tracking.

Small, corked glass bottles—useful for potion-making, samples, and alchemical mixing.

A wrapped bundle of basic salts, powders, and botanicals used in low-tier potioncraft.

Useful as spellcasting material for low-level alchemical recipes; one bundle per simple potion.

A thick, waxy salve that guards pelts against rot, moth, and moisture.

When applied to a pelt or hide, it preserves it for 1 year without specialist care; restores slightly water-resistant qualities.

A greasy, sweet-smelling oil used to mask or mimic animal scents on pelts and hides.

Applied to clothing or a pelt: grants advantage on checks to hide or evade scent-based trackers (hounds, trackers using scent) for up to 8 hours; obvious if sniffed closely.

A set of scrapers, salts, oils and clamps for turning hides into usable leather or trimmed pelts.

Includes enough supplies to tan one medium pelt to wearable quality; needed for crafting and trade.

A pinch of fine black dust that ignites tinder with a shower of easy sparks.

One pinch guarantees a fire-start on suitable tinder; 10 small charges.

A pleasant-smelling polish that brings out the luster of an animal pelt and deters pests.

Restores appearance and market value of a pelt for trade; repels moths and insects for 6 months.

A portable kit with mortar & pestle, small burners, measuring spoons, and several shelf-stable reagents for on-the-trail mixing.

Enables an adventurer to craft simple salves and basic potions with appropriate recipes and reagents (DM adjudicates time/tools).
Weapons3

A stoppered glass flask of sticky, flammable paste. Broken on impact it ignites and clings to surfaces.

Ignites target or object; puts cloth and similar flammables at risk; may continue to burn until doused (DM adjudicates).

A small phial containing a clear, biting liquid. Useful for breaking locks or corroding metal.

On a hit, can corrode non-magical metal (DM determines time-to-destroy).

A sealed glass sphere that detonates into a concussive wave when struck or thrown.

On detonation, audible burst may deafen small creatures ( Constitution save to avoid being deafened for 1 round); useful for startling animals or guards.
Armor1

A heavy, expertly-tanned fur cloak lined and treated with salves—keeps the wearer warm in severe cold.

Provides strong protection from cold weather: reduces risk of cold exhaustion and grants advantage on Saves vs. environmental cold effects when worn properly. Does not change AC.
MA

Marra Hobb

HumanArtificer (Alchemical Specialist)Lvl 5

Shop Atmosphere

Marra constantly sniffs and rings a bell when customers enter. She prices goods in coin or pelts — a fresh otter pelt or two, a beaver skin, or a quality fox fur will often work as partial payment. The shop smells of spruce tar, camphor, and boiled fur; Marra will happily demonstrate a salve on an old scrap of pelt before selling. She keeps a ledger of local trappers and offers modest storage and preservation services for a seasonal fee.
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