The Velvet Nocturne

Est. 2026 Tiefling Warlock

The Velvet Nocturne

The shop plays a constant low drone of distant laughter. The owner records customers' 'favorites' in invisible ink and sells debts as 'packages.' All sales are ...

MA

Shopkeeper

Marisol Vey, a Tiefling Warlock (Lvl 6)

Keeper's Species

Tiefling

1 Potions5 Misc6 MiscEst. 1.1k gp

Shop Inventory

(12)
Potions1

A small glass phial filled with a warm, ruby liquid that smells faintly of rose and iron.

Heal 7 HPWhen consumed, restores hit points.
Miscellaneous5

A bitter, oily tincture sold in a small amber phial; tastes like medicinal citrus.

Drink to gain advantage on saving throws against poison for 1 hour.

A weathered leather pouch of bandages, salves, and simple splints favored by medics and smugglers alike.

Allows you to stabilize a creature at 0 hit points without a Wisdom (Medicine) check.

A compact case of mortars, vials, drying straps, and reference notes on common herbs.

Used to gather and process herbs and craft basic remedies and perfumes.

A heavier chest of glassware, reagents, and forged tools; the backbone of any serious perfumer.

Required to brew complex potions and distill concentrated essences.

A small glass flask labeled 'Lamp Oil' with a faint smell of tar and lavender.

Basic lamp fuel; combustible and occasionally used as a cheap solvent.
Miscellaneous6

A bottle of near-black perfume that smells like wet stone and midnight jasmine. Patrons say you can fade into shadows after a sniff.

For 1 hour after inhaling, you gain a bonus to Dexterity (Stealth) checks and advantage on one Stealth check made during that hour. If you use Nightglass Essence again within 24 hours, you must succeed on a Constitution saving throw or suffer 1 level of exhaustion. Each failed save increases the chance of dependency; three failed saves require a Wisdom save or suffer a cumulative -2 penalty to Wisdom and Charisma checks until detox.

A bright, citrusy elixir with hints of sugar and bellflowers that leaves a warm tingle behind the eyes.

For 1 hour, you have advantage on Charisma (Performance) and Charisma (Persuasion) checks. If you use this scent again within 24 hours, you must make a Constitution save or be incapacitated with fits of euphoric laughter for 1 minute.

A small vial of blackened amber perfume; smells metallic and smoky, and it stiffens the jaw with intent.

Atk For 10 minutes after inhaling, you gain +1 to attack rolls. If more than one dose is taken in 24 hours, the user must succeed on a Constitution save or suffer 1 level of exhaustion.

A clear, cool vapor bottled in a silver-lined phial; smells of pine and old iron, and steadies the breath.

Heal 5 HPGrants 5 temporary hit points for 1 hour. If taken again within 24 hours, Constitution save or suffer 1 level of exhaustion.

A pearlescent vapor that clings to the skin like music; patrons claim eyes soften and tongues loosen after a single sniff.

For 1 hour you have advantage on Persuasion checks. Additionally, once while the scent's effect lasts you may attempt to charm one humanoid as if using the charm person spell (save ). After the charm is attempted the bottle is spent. Repeated use risks addiction; a failed Constitution save when used again within 24 hours causes 1 level of exhaustion and a compulsive craving.

A dense, nearly black smoke condensed into a small vial. It tastes metallic and sweet when inhaled.

For 10 minutes you gain +10 feet to your walking speed and advantage on initiative rolls. If you use it more than once in 24 hours, make a Constitution save or suffer the overdose effects.
MA

Marisol Vey

TieflingWarlockLvl 6

Shop Atmosphere

The shop plays a constant low drone of distant laughter. The owner records customers' 'favorites' in invisible ink and sells debts as 'packages.' All sales are final once the vial is opened; the owner offers a discreet 'detox' service for a fee.
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