The Gilded Phial

Est. 2025 Half-Elf Artificer (Alchemist)

The Gilded Phial

Maerwen hums to herself while mixing, using different tunes for different brews; she offers a 10% discount to customers who bring an unusual ingredient (crystal...

MA

Shopkeeper

Maerwen Thalor, a Half-Elf Artificer (Alchemist) (Lvl 9)

Keeper's Species

Half-Elf

10 Potions5 MiscEst. 12.2k gp

Shop Inventory

(15)
Potions10

A warm, rosy liquid that mends wounds when drunk. The shop keeps these in squat, corked vials stamped with a tiny silver rune.

Heal 2 HPHeals hit points when consumed.

A deep vermilion draught in a faceted bottle. Heals grievous wounds with the taste of iron and honey.

Heal 4 HPHeals hit points when consumed.

Viscous, glowing like heated amber. It restores severe injuries and leaves a faint scent of rain.

Heal 8 HPHeals hit points when consumed.

A clear, effervescent potion that tastes faintly of mint. Cures common maladies and eases fevers.

Cures any disease affecting the drinker and removes the blinded, deafened, paralyzed, and poisoned conditions.

A silver-flecked blue liquid that fills the imbiber with boldness and quick reflexes.

For 1 hour, grants 10 temporary hit points and the effects of bless (no concentration required from the drinker).

A fizzing, golden potion that smells of ozone. Drinking it quickens limbs and thoughts.

Grants the effect of the haste spell for 1 minute (ends early if concentration would end).

A clear, cold potion that seems to swallow light. Bubbles drift upward like tiny, invisible moons.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell.

A cool, briny potion sealed with a small shell. The drinker's lungs feel as if filled with warmth rather than water.

Allows the drinker and up to three willing creatures who drink from the same vial to breathe underwater for 1 hour.

A pale lavender liquid that tastes slightly of almonds. For a short time, thoughts are as plain as words.

Grants the effects of detect thoughts for 10 minutes. Using the deeper probe may provoke hostility.

A brisk, emerald-colored potion with a scent of mountain air. Wipes exhaustion from the body and re-tunes the heart.

Removes the blinded, charmed, deafened, frightened, poisoned, and stunned conditions; restores hit points; removes all levels of exhaustion. (Very rare)
Miscellaneous5

A clear, bitter liquid sold in small phials. Slows the spread of poisons and eases their bite.

Grants advantage on saving throws against poison for 1 hour after ingesting.

A sticky, flammable concoction kept in a glass bulb. Used to set flammable targets ablaze.

As the standard Alchemist's Fire: thrown, ignites target and deals ongoing fire damage.

A tiny glass phial containing a mote of captured, dim starlight. Useful as a spellcasting focus or ritual component.

Functions as a spellcasting focus for arcane and divine rituals requiring 'celestial' or 'light' components. Emits dim light (5 ft) when uncorked for up to 8 hours.

Small, corked vials for carrying potions, inks, and components.

A hand-rolled incense stick that calms the mind and steadies the nerves.

When burned for 10 minutes, grants advantage on Wisdom saving throws and checks for 1 hour to those present (requires a simple ritual).
MA

Maerwen Thalor

Half-ElfArtificer (Alchemist)Lvl 9

Shop Atmosphere

Maerwen hums to herself while mixing, using different tunes for different brews; she offers a 10% discount to customers who bring an unusual ingredient (crystalline salt, dream-ash, or a feather from a hawk) and always refuses to brew anything intended solely to harm innocent bystanders.
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