The Arcane Mooring

Est. 2025 Half-Elf Wizard

The Arcane Mooring

Mira spontaneously hums sea shanties and often pauses conversation to gaze wistfully out the port windows, as if listening to the waves calling her name.

MI

Shopkeeper

Mira Tidewhisper, a Half-Elf Wizard (Lvl 7)

Keeper's Species

Half-Elf

2 Potions5 Misc3 Weapons2 ArmorEst. 6.8k gp

Shop Inventory

(12)
Potions2

A shimmering ruby-red potion that rapidly mends wounds and restores vitality when consumed.

Heal 4 HPRestores hit points upon drinking.

A silver-blue liquid bottled in a shell-shaped vial that when drunk enchants your voice with a subtle charm.

For 1 hour, you can cast Charm Person once using your spell save DC.
Miscellaneous5

A finely inscribed parchment that allows the reader to temporarily step through the shadows in a blink.

Caster can teleport up to 30 feet to an unoccupied space once upon reading.

A compact kit containing chalk, ink, and simple components suitable for minor cantrips and rituals.

Provides advantage on Arcana checks related to maritime magic.

A conch shell enchanted to allow telepathic conversation with any creature underwater within 120 feet.

Enables telepathic communication underwater, usable up to 10 minutes per day.

A small vial capturing a refreshing ocean breeze. Popular amongst travelers to freshen their spirits.

Can be uncorked to provide a momentary calming effect, granting +1 on saving throws vs fear for 10 minutes.

A brass lantern adorned with coral and pearl inlays. Its light never fades and can pierce through murky waters and fog.

Emits bright light in a 30-foot radius and dim light for an additional 30 feet. Never requires fuel.
Weapons3

A dark blue wand of polished coral, perfect for underwater spellcasting, granting enhanced control over water-based magic.

Atk Spells with water or cold damage deal + damage. Allows casting Water Breathing once per day.

A magical trident with barnacle-encrusted prongs that glisten with latent magical energy.

Atk Once per long rest, can cast Control Water as an action.

A sleek dagger fashioned from deep sea obsidian, razor sharp with an iridescent sheen.

Atk Deals an additional cold damage on a hit when underwater.
Armor2

Light robes woven from shimmering sea silk. These robes seem to ripple like water around the wearer.

AC +12Wearer gains advantage on stealth checks made in aquatic environments.

A flowing blue-green cloak that billows even without wind, offering protection and ease of movement.

AC +11Wearer gains +5 feet movement speed and advantage on saving throws against effects that cause exhaustion or fatigue.
MI

Mira Tidewhisper

Half-ElfWizardLvl 7

Shop Atmosphere

Mira spontaneously hums sea shanties and often pauses conversation to gaze wistfully out the port windows, as if listening to the waves calling her name.
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