Vellune's Arcane Accoutrements
Est. 2025 • High Elf Wizard (School of Enchantment)
Vellune's Arcane Accoutrements
The shop smells faintly of ozone and old parchment. Shelves shift subtly when customers aren't looking; Maris greets known magical practitioners by recalling a ...
Shopkeeper
Maris Vellune, a High Elf Wizard (School of Enchantment) (Lvl 10)
Keeper's Species
High Elf
Shop Inventory
(18)A ruby-red potion in a corked glass vial. Restores vitality when swallowed.
A deep crimson potion that mends serious wounds.
A clear, slightly oily potion which fogs briefly after uncorking. Grants invisibility when consumed.
A fizzing blue-green potion that quickens nerves and limbs.
A scroll containing the Fireball spell. Single-use; usable by a character who can cast the spell or succeed on an Arcana check.
A slender ash wand inlaid with mother-of-pearl. Fires automatic, unerring magical darts.
A small silver ring with a tiny feather engraving.
A plain canvas bag that seems ordinary until opened: it contains an extra-dimensional interior.
A parchment scroll sealed with a tiny warding sigil. Grants protective magic for a short duration.
Soft leather gloves that fit snugly and are embroidered with subtle runes.
A tightly wound scroll with quicksilver ink. Useful as a one-time interruption of enemy spellcasting.
A delicate scroll sealed with a drop of traveler's blood. One-time single-use to attempt to bring a creature back within 1 minute of death.
A brass amulet with a small bloodstone. Imbues the wearer with greater vitality.
A wooden box with compartments for common spell components: powdered iron, bat guano (small), bell, chalk, etc.
A leather-bound spellbook with a single faint rune on the cover that wards accidental staining.
A heavy, midnight-blue cloak edged with faintly glimmering thread.
Polished metal bracers etched with sigils that shimmer when danger nears.
Charred wood staff warm to the touch, ornamented with a carved salamander. This staff in stock has 10 of 20 total charges.
Maris Vellune
Shop Atmosphere
“The shop smells faintly of ozone and old parchment. Shelves shift subtly when customers aren't looking; Maris greets known magical practitioners by recalling a minor spell they've cast in the past. Haggling is accepted for partial-charge staves or traded spell components, but Maris refuses to sell any item that would unbalance the town's peace (e.g., mass-mind-control items). A small enchanted bell above the door rings only for customers with at least one spellcasting level.”
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