Vellune's Arcane Accoutrements

Est. 2025 High Elf Wizard (School of Enchantment)

Vellune's Arcane Accoutrements

The shop smells faintly of ozone and old parchment. Shelves shift subtly when customers aren't looking; Maris greets known magical practitioners by recalling a ...

MA

Shopkeeper

Maris Vellune, a High Elf Wizard (School of Enchantment) (Lvl 10)

Keeper's Species

High Elf

4 Potions11 Misc2 Armor1 WeaponsEst. 43.5k gp

Shop Inventory

(18)
Potions4

A ruby-red potion in a corked glass vial. Restores vitality when swallowed.

Heal 10 HPHeals HP when consumed (standard Potion of Healing).

A deep crimson potion that mends serious wounds.

Heal 30 HPHeals HP when consumed (Greater Healing).

A clear, slightly oily potion which fogs briefly after uncorking. Grants invisibility when consumed.

Grants invisibility for up to 1 hour or until attacker makes an attack/casts a spell that breaks it.

A fizzing blue-green potion that quickens nerves and limbs.

Gives effect of Haste for 1 minute upon consumption (no concentration required after drinking).
Miscellaneous11

A scroll containing the Fireball spell. Single-use; usable by a character who can cast the spell or succeed on an Arcana check.

Contains Fireball (3rd). If the reader can't cast it, Arcana save to use.

A slender ash wand inlaid with mother-of-pearl. Fires automatic, unerring magical darts.

Has 7 charges. Use 1 charge to cast Magic Missile as a 1st-level slot (additional charges for higher-level casting). Regains charges daily at dawn.

A small silver ring with a tiny feather engraving.

Automatically casts Feather Fall on the wearer when falling, preventing falling damage.

A plain canvas bag that seems ordinary until opened: it contains an extra-dimensional interior.

Holds up to 500 lbs, not exceeding 64 cubic feet. If overloaded or pierced, may rupture into the Astral.

A parchment scroll sealed with a tiny warding sigil. Grants protective magic for a short duration.

Contains Protection from Evil and Good. Arcana check if reader doesn't have the spell on their class list.

Soft leather gloves that fit snugly and are embroidered with subtle runes.

While wearing, you gain bonus to Sleight of Hand checks and Dexterity checks for lockpicking.

A tightly wound scroll with quicksilver ink. Useful as a one-time interruption of enemy spellcasting.

Contains Counterspell. Arcana to cast if reader doesn't normally have the spell.

A delicate scroll sealed with a drop of traveler's blood. One-time single-use to attempt to bring a creature back within 1 minute of death.

Contains Revivify. If user can't cast it, Arcana check. Consumable single-use.

A brass amulet with a small bloodstone. Imbues the wearer with greater vitality.

Sets the wearer's Constitution score to 19 while attuned.

A wooden box with compartments for common spell components: powdered iron, bat guano (small), bell, chalk, etc.

Contains components for low-level spells. Consumables sold separately.

A leather-bound spellbook with a single faint rune on the cover that wards accidental staining.

Holds up to 100 pages; pages resist smudging and water damage. No spells pre-inscribed.
Armor2

A heavy, midnight-blue cloak edged with faintly glimmering thread.

AC +1Grants bonus to AC and saving throws while worn.

Polished metal bracers etched with sigils that shimmer when danger nears.

AC +2While wearing and not using armor or shield, grants +2 to AC.
Weapons1

Charred wood staff warm to the touch, ornamented with a carved salamander. This staff in stock has 10 of 20 total charges.

Atk Can expend charges to cast burn-themed spells (Fireball, Wall of Fire, etc.). The current staff has 10 charges; recharging services available for a fee.
MA

Maris Vellune

High ElfWizard (School of Enchantment)Lvl 10

Shop Atmosphere

The shop smells faintly of ozone and old parchment. Shelves shift subtly when customers aren't looking; Maris greets known magical practitioners by recalling a minor spell they've cast in the past. Haggling is accepted for partial-charge staves or traded spell components, but Maris refuses to sell any item that would unbalance the town's peace (e.g., mass-mind-control items). A small enchanted bell above the door rings only for customers with at least one spellcasting level.
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