The Drowned Bazaar (House Jones)

Est. 2025 Human Warlock

The Drowned Bazaar (House Jones)

The Drowned Bazaar sits in a narrow house owned by House Jones; lacquered shelves curve like waves and jars hum softly. The shop smells of brine, incense, and o...

LA

Shopkeeper

Lady Mirelle Jones, a Human Warlock (Lvl 6)

Keeper's Species

Human

13 Misc2 Weapons1 Armor1 PotionsEst. 3.6k gp

Shop Inventory

(17)
Miscellaneous13

A small tin of dried, ink-blue petals from eastern coasts. Steeped tea brings clarity — and troubling dreams.

When consumed, grants +2 to one Insight check made within the next hour. After consumption, the drinker must succeed on a Wisdom save or suffer vivid, unsettling dreams that impose -1 to Wisdom checks the following day.

A palm-sized disc of sea-worn jade carved with spirals that seem to shift when you blink.

Three times per long rest, the jade will murmur an answer to a single yes/no question in the holder's mind (it interprets ambiguous questions cryptically). Alternatively, spend one use to grant advantage on one Perception check while the jade hums.

Midnight-blue ink that seems to breathe when exposed to moonlight. Favored for enchantments and sigils.

When used to write a simple pictorial sigil on parchment, paper or similar surface, the sigil animates into a minor illusion (sight and sound) for up to 10 minutes. Single use (one sigil) per vial.

A sealed jar of black-speckled sand that shifts in patterns like tiny tides.

Thrown or set on the ground, once per day the jar can create a 10-foot radius patch of quick-shifting sand. Creatures that start their turn in the area must succeed on a Strength save or be restrained (movement halved) until the start of their next turn. The sand returns to the jar after 1 minute.

A supple, waterproof rope woven from a silken fiber harvested from river-eels in the east.

Resistant to water and mild acids; dries quickly. Treated as having Str (grappling/holding) for knots tied in it.

A carved bone mask painted with lacquered koi. Eyes are empty and cool.

Once per long rest while worn, the mask grants advantage on a single Performance or Deception check (user's choice) as the carved koi seems to animate to assist the wearer.

A waterproof map that shimmers with shifting streets only visible under moonlight.

Once per day when navigating at sea, the chart grants +2 to Navigation or Survival checks to avoid hazards and prevents getting lost for up to 8 hours.

A thin circlet set with an opal that seems to hold a tiny storm within its depths.

Wearer can cast the Message cantrip at will through the circlet. Once per long rest the circlet will whisper a brief, cryptic hint in response to a single question (similar to a vague augury).

A tiny phial filled with an oily, black substance that smells faintly of the deep sea.

Applied to a melee weapon, gives the next successful hit an extra necrotic damage (single use). Thrown as an alchemical splash (range 20/60), it deals necrotic to creatures within 5 feet on a failed Dexterity save (half on success). Handle with care — it stains flesh black for a day.

A small, waterproof box, lacquered black and inlaid with mother-of-pearl; perfect for holy relics or tiny offerings.

Cones made from sandalwood, coastal resins and a pinch of powdered pearl — burn them during rites.

Burning one cone for an hour grants advantage on History or Religion checks relating to local rituals while the scent lingers.

A convincing reproduction of the Jones signet ring — useful for papers, trinket gifts, and illicit deception (illegal to use as real authority).

If shown, may convince low-level clerks or commoners of House Jones backing ( Insight check for observers to detect forgery). Use with caution; House Jones agents take forgeries personally.

A sealed tin of dense rations seasoned with eastern brine spices—keeps well at sea.

Weapons2

A curved eastern blade with a blue-green patina and an inlay of mother-of-pearl shaped like waves.

Atk +1 weapon. Once per short rest, as a bonus action you can cause the blade to exhale a swirling fog centered on you (fog cloud, 20-foot radius). Save to resist being blinded by the fog if within it and not used by the wielder.

A slender, curved short blade balanced for finesse; the pommel is carved with a dancing crane.

Atk +1 finesse shortsword. Once per long rest, when drawn at the start of combat, the wielder gains +1 to initiative for that combat.
Armor1

Fine eastern silk embroidered with kelp and stylized tentacles. The House Jones crest sits on the breast.

AC +11While wearing and displaying the House Jones crest, gain +1 to Persuasion checks when dealing with nobles, merchants, or House Jones retainers.
Potions1

A small glass vial of brackish liquid that brightens a wound when poured on it.

Heal 7 HP
LA

Lady Mirelle Jones

HumanWarlockLvl 6

Shop Atmosphere

The Drowned Bazaar sits in a narrow house owned by House Jones; lacquered shelves curve like waves and jars hum softly. The shop smells of brine, incense, and old paper. Lady Mirelle (a small, impeccably dressed noble with sea-glass eyes) greets customers with formal courtesy — then leans in and whispers shipping news as if telling a secret. She polishes a tiny brass abacus between transactions and counts coins in a rhythmic, low chant that sometimes sounds oddly like a tide. All items are displayed with small salt-stained tags stamped with the Jones kraken; bargains may be had for people who can tell a good story, recite an old sea-chant, or present a coin from a House Jones ship. Beware: late at night the jars against the back wall give off faint murmurs that customers claim answer questions they never asked.
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