Ironhand Armory & Wares

Est. 2025 Dwarf Fighter

Ironhand Armory & Wares

Marta hums an old forging chant while she works and offers a free cup of strong tea to anyone willing to trade a useful story. She keeps the shop's back room 'f...

MA

Shopkeeper

Marta Ironhand, a Dwarf Fighter (Lvl 6)

Keeper's Species

Dwarf

5 Weapons5 Armor4 Misc2 PotionsEst. 2.9k gp

Shop Inventory

(16)
Weapons5

Stout steel blade, balanced and well-kept. Standard military longsword suitable for most combatants.

None — superior edge and balance (flavor).

A reliable shortbow for scouts and hunters; paired with a quiver of arrows as an option.

Range 80/320

A finely made longsword with a faintly warm grip. The blade hums softly in the hands of those who know battle.

Atk Grants +1 to attack and damage rolls. Slightly responsive to the wielder's intent (flavor).

A warhammer forged by mountain smiths, balanced for both crushing and precise strikes.

Designed to be used one-handed. No magical properties.

A leather sling with twenty clay bullets. Quiet and serviceable for ranged skirmishes.

Range 30/120.
Armor5

Flexible half-chain armor that offers decent protection without restricting mobility.

AC +13None

Wooden shield rimmed in iron. Reliable and sturdy; slightly heavier than a simple shield.

AC +2Adds +2 to AC while wielded.

A polished steel shield with a sigil of a hammer faintly glowing. Grants magical reinforcement to its bearer.

AC +3While attuned and wielded, grants +1 to AC instead of a normal shield's +2 (total +3).

Leather armor reinforced with metal studs — good protection without heavy encumbrance.

AC +12No disadvantage on Stealth checks if the wearer is adept.

Simple iron helmet offering additional head protection; standard issue for city guards.

AC +1Reduces chance of critical head injuries (flavor).
Miscellaneous4

Standard iron-headed arrows, fletched and ready.

Worn leather boots with reinforced soles — feel lighter on the wearer.

Once attuned, increases walking speed by 10 ft for the wearer (flavor; uncommon/minor item).

A well-made quiver lined to prevent arrows sticking and to reduce rattling.

Reduces noise on movement when drawing arrows (grants advantage on Stealth check to remain quiet when using arrows once per short rest).

A small flask of oil. Useful for lamps, traps, or preparing weapons.

Can be used as improvised incendiary with a lit torch (DM adjudicates).
Potions2

A small vial of red liquid. Heals wounds when drunk.

Heal 2 HPRestores hit points (standard Potion of Healing).

Clear vial that neutralizes common poisons.

Advantage on saving throws against poison for 1 minute (consumable effect).
MA

Marta Ironhand

DwarfFighterLvl 6

Shop Atmosphere

Marta hums an old forging chant while she works and offers a free cup of strong tea to anyone willing to trade a useful story. She keeps the shop's back room 'for special customers' and sometimes shows curious buyers a single, handpicked magical piece (if they earn her trust). Prices on enchanted gear are firm; she’ll haggle on labor and engraving.
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