Stouthammer's Sundries & Smithy

Est. 2025 Dwarf Fighter (blacksmith artisan)

Stouthammer's Sundries & Smithy

Borin polishes his hammer between customers and hums a low tune that sounds suspiciously like a mining chant. He prefers metal or trade-in goods to pure coin fo...

BO

Shopkeeper

Borin Stouthammer, a Dwarf Fighter (blacksmith artisan) (Lvl 4)

Keeper's Species

Dwarf

14 Misc6 Weapons2 Armor1 PotionsEst. 1.1k gp

Shop Inventory

(23)
Miscellaneous14

Stout, well-braided hemp rope. Borin insists his ropes have extra tar to resist cave damp.

Treated for damp; one season longer before mildew

Tapered pine dipped in pitch. Cheap, bright for cave work.

Hearty preserved root stews, hard cheese, dried venison. Keeps well underground.

Filling — grants advantage on Constitution saves vs. hunger for 24 hours if eaten as a full meal

Reinforced seams and treated interior to resist mineral taint.

Heavy but warm — common in dwarven households, sheds cold easily.

Provides extra warmth: -5° to cold exposure checks

Contains flint, steel, and bedding. Exactly what a miner or porter needs.

A fine-grit stone for keeping blades and picks sharp.

Complete set: hammers, tongs, hardened anvil tools. Borin's specialty.

Grants advantage on checks to craft or repair metal items when used by a skilled smith

Cast iron pot, ideal for camp stews and melting ore on a small fire.

Dark, nutty stout brewed with mountain water — excellent for morale.

A single bottle restores 1 point of morale (roleplay effect); often traded for gossip

Tallow candles in a small box. Cheap light for long tunnels.

A dwarven-crafted lantern set with a phosphorescent glimmerstone. No oil required.

Emits bright light in a 60-foot radius and dim light for an additional 60 feet; never consumes fuel

A utility box — useful for repairs and impromptu traps.

A carved stone coin with a faint rune. More useful to a miner or mason than a mage.

Once per day, grants advantage on a single Strength (Athletics) or Wisdom (Perception) check related to stonework or caves
Weapons6

Heavy pick for rock and ore. Often doubles as a weapon in a pinch.

Balanced handaxe forged for miners and warriors alike. Good throwing weight.

Well-balanced for throwing and melee

A sturdy martial weapon favored by many in the hold. Versatile blade.

Classic dwarven warhammer — good for smashing rock and skulls alike.

Designed for leverage against armor and stone

Small hammer optimized for tossing; handy for skulking miners.

Can be used one-handed or thrown

A rare piece: a finely balanced battleaxe with runes along the haft. Magical — uncommon.

Atk +1 to attack and damage rolls (magical weapon)
Armor2

Round, iron-faced shield favored by dwarven guardians. Solid and dependable.

AC +2

Overlapping scales riveted to leather. Good protection for cave delves.

AC +14Medium armor: 14 + Dex modifier (max 2)
Potions1

A common red-tinged potion brewed by a local apothecary, a staple for adventurers.

Heal 7 HPActual effect: heals HP when consumed
BO

Borin Stouthammer

DwarfFighter (blacksmith artisan)Lvl 4

Shop Atmosphere

Borin polishes his hammer between customers and hums a low tune that sounds suspiciously like a mining chant. He prefers metal or trade-in goods to pure coin for big purchases and gives a 5% discount if you buy iron tools in sets. The shop is open while the forge is lit (sunrise to late evening); Borin insists on haggling only in the forge's 'warm light' and will refuse to sell certain runecarved wares to those he deems 'reckless' or too young to handle them.
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