The One-Stop Stall of Old Cart Lane

Est. 2026 Human Bard

The One-Stop Stall of Old Cart Lane

The stall sits in a busy junction where three street vendors meet. The shopkeeper will loudly announce "fresh goods" every hour and always offers one item on th...

MA

Shopkeeper

Marta Thistle, a Human Bard (Lvl 3)

Keeper's Species

Human

5 Weapons21 Misc6 Armor1 PotionsEst. 1.2k gp

Shop Inventory

(33)
Weapons5

A simple, balanced blade favored by travelers and townsfolk. Light and concealable.

A sturdy blade used by guards and adventurers. Reliable and easy to repair.

A classic longsword. Balanced and effective against a variety of foes.

A serviceable longbow suited for hunting and skirmishes.

A well-tempered blade with faintly glowing edge; gives a small but reliable edge in combat.

Atk +1 to attack and damage rolls while wielded. Humble appearance, favors lawful owners slightly; no attunement required unless DM rules otherwise.
Miscellaneous21

A bundle of twenty well-feathered hunting arrows.

A kit to treat common wounds. Useful for stabilizing and tending injuries between rests.

A tinderbox to set campfires and light lamps quickly.

A coil of hempen rope, useful for climbing, securing loads, and basic traps.

A basic bedroll for sleeping outdoors or in inns that do not provide bedding.

Simple travel rations. Meals are bland but filling for a day on the road.

A treated waterskin that keeps water drinkable during travel.

A sturdy jug or pitcher used by cooks and households at market.

Silk rope prized by climbers and performers; more expensive but easier to carry.

A peddler's satchel favored by itinerant vendors. Practical, with a hidden coin pouch.

Slightly enchanted to resist moisture; keeps perishable goods fresher by a day.

Everfresh Salt, popular with the fishmongers. Keeps catches market-fresh far longer than simple salt.

Preserves fish or meat for up to 7 days without spoilage if properly salted.

A charm some stallholders wear to smooth transactions. The effect is subtle but useful in haggling.

Grants bonus to Persuasion checks for 1 hour when activated; mundane otherwise.

A merchant's balance for weighing produce, fish, and cloth. Trusted by local shippers.

A market cart useful for vendors who need mobility. Often rented by newcomers to the market.

A set of traveler utensils including a small pan, knife, and simple cooking tools.

Fresh fish from the neighboring fishmonger stall, often sold with a pinch of Everfresh Salt.

Common cotton or wool cloth for simple garments, sold by the bolt for tailors and households.

A set of everyday garments suitable for townsfolk and travelers.

Assorted small clothing items and trinkets; perfect for gifts or disguises.

A sturdy market hook used for hauling crates or as a tool; sometimes repurposed as a weapon.

A carved token sold at the vegetable stand. Most customers consider it a trinket, but some swear by it.

When kept under a stall cloth, the stall's daily takings are said to increase slightly by rumor; purely folkloric unless otherwise ruled.
Armor6

Flexible leather armor, made from boiled and treated hides.

AC +11

Studded leather crafted by a local armorer; offers better protection without heavy encumbrance.

AC +12

A metal-linked shirt combining protection and mobility, useful for frontline skirmishers.

AC +13

Interlocking rings of iron and steel. Heavy and protective, often sold used at market.

AC +16

A round shield of oak and iron. Offers reliable defense for soldiers and caravan guards.

AC +2

A dark cloak woven with threads that shimmer when danger approaches.

AC +1 bonus to AC while worn and +1 to all saving throws.
Potions1

A flask of common healing potion that restores a modest amount of health when consumed.

Heal 7 HP
MA

Marta Thistle

HumanBardLvl 3

Shop Atmosphere

The stall sits in a busy junction where three street vendors meet. The shopkeeper will loudly announce "fresh goods" every hour and always offers one item on the counter for a coinless trade. Nearby stands include a vegetable seller who will barter produce for small trinkets, a fishmonger who offers bulk discounts after sunset, and a clothes hawker who occasionally swaps alterations for favors.
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