Vell's Measured Mixtures

Est. 2025 Human Artificer (Alchemist Specialist)

Vell's Measured Mixtures

Riona counts vials by feel and will hum an off-key sea shanty while she works. She stamps each purchase with a tiny alchemical sigil in indigo ink; the sigil's ...

RI

Shopkeeper

Riona Vell, a Human Artificer (Alchemist Specialist) (Lvl 4)

Keeper's Species

Human

4 Potions9 MiscEst. 863 gp

Shop Inventory

(13)
Potions4

A clear, sweet-smelling vial of red liquid. Heals common wounds when drunk.

Heal 2 HPRestores hit points when consumed (standard D&D 5E potion).

Thicker crimson liquid that glows faintly. For more serious injuries.

Heal 4 HPRestores hit points when consumed.

A cool blue dropper bottle. Sharpens focus and steadies nerves.

Grants advantage on Intelligence, Wisdom, and Charisma checks for 1 hour, once consumed. May grant advantage on one concentration save during that hour (DM adjudication).

A thick, earthy draught that bolsters vitality for a short time.

Gives +1 Constitution for 1 hour (temporary, non-stacking). Grants advantage on Constitution checks to resist fatigue.
Miscellaneous9

A pale yellow vial that tastes faintly of lemon. Neutralizes common poisons.

Advantage on saving throws against poison for 1 hour; neutralizes poison in system (DMG/XGtE rules).

A stoppered glass sphere containing volatile, sticky liquid that ignites when thrown.

On a hit, deals fire immediately, and at the start of the target's turns (may vary by table). Can ignite flammable objects.

Small phial of corrosive green liquid. Burns through flesh and materials.

On a hit deals acid damage to target and may corrode nonmagical armor (subject to DM ruling).

Short cylinders that emit thick, clinging smoke when lit; useful for cover or signaling.

Creates a heavily obscured 10-foot radius for 10 minutes (or until wind disperses it).

A pouch that bursts sticky threads on impact to hamper movement.

On a hit, target must succeed on a Strength saving throw or have their movement speed halved for 1 minute; escape with an action.

A pinch of fine grey powder that billows smoke when scattered; used in experiments and traps.

Creates light obscurement in a 5-foot area for 1 minute. Can be spread across several squares by a creative alchemist.

A greasy balm that helps prevent infection; not a cure for severe wounds.

Gives advantage on the next Medicine check to stabilize or reduce chance of infection; provides minor soothing (roleplay benefit).

A jagged sliver of cooled, magically infused glass. Riona tested this in small batches; effects are reliable but unpredictable.

Can be thrown as a ranged improvised weapon (20/60). On hit deals fire and has a 20% chance to ignite target (additional fire at start of their turns for rounds, save to stop). Riona marks each shard with a small painted dot indicating which batch it came from.

A box of basic tools, beakers, flasks, and powders for making common concoctions in the field.

Provides advantage on checks to craft common alchemical items with downtime and materials. Contains enough glassware for 6 uses before replacement.
RI

Riona Vell

HumanArtificer (Alchemist Specialist)Lvl 4

Shop Atmosphere

Riona counts vials by feel and will hum an off-key sea shanty while she works. She stamps each purchase with a tiny alchemical sigil in indigo ink; the sigil's number corresponds to the batch and date. She is intensely proud of her 'experiments' and will trade unusual ingredients for rare recipes or hard-to-find reagents rather than always taking coin.
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