Threadworn Odds & Ends

Est. 2025 Half-Elf Commoner (ex-Rogue)

Threadworn Odds & Ends

Threadworn Odds & Ends is as disorderly as its proprietor; shelves lean, straw litters the stone floor, and oddities spill from mismatched crates. Mira, with he...

MI

Shopkeeper

Mira Threadworn, a Half-Elf Commoner (ex-Rogue) (Lvl 2)

Keeper's Species

Half-Elf

12 Misc1 Weapons1 Potions1 ArmorEst. 53 gp

Shop Inventory

(15)
Miscellaneous12

A small bundle of bread, cheese, dried meat, and stale biscuits, wrapped in a faded cloth.

A rough pine stick wrapped with oily rags. Sputters but burns for about an hour.

Emits bright light in a 20 ft. radius.

A scuffed and patched knapsack, still serviceable with careful handling.

A goatskin flask with a slow drip. Needs to be topped off regularly.

A dented tin lantern with soot-blackened glass. Light flickers unevenly.

Casts bright light in a 30 ft. radius (6 hours per pint of oil).

Fraying hemp rope, already tied with several knots.

A battered iron cooking pot with a loose handle.

A crudely patched woolen cloak, serviceable for cold weather and bad roads.

Advantage on saves vs light rain chill (DM's discretion).

A bundle of tough, salty dried fish, tied with twine.

A mismatched collection of wire and bone picks in an oilskin pouch.

Allows use of thieves' tools for lockpicking at disadvantage (unless proficient).

A lumpy block of homemade soap, rough on the skin.

A battered deck of cards with 3 missing. Jokers have been replaced by crude sketches.

Can be used for simple games or minor sleight-of-hand distractions.
Weapons1

A simple iron dagger; blade is stained and a bit nicked, but the balance is still good.

Potions1

An amber tincture in a cloudy vial, with floating herbs. Restores minor wounds when consumed.

Heal 1 HPRestores HP.
Armor1

A wooden shield with faded paint and many nicks. Straps have been re-stitched several times.

AC +2
MI

Mira Threadworn

Half-ElfCommoner (ex-Rogue)Lvl 2

Shop Atmosphere

Threadworn Odds & Ends is as disorderly as its proprietor; shelves lean, straw litters the stone floor, and oddities spill from mismatched crates. Mira, with her wild hair and ingratiating smirk, frequently mutters to herself as she hunts for items beneath the counter. Known for haggling over coppers and spinning tall tales about her goods' origins, she insists every visitor 'mind the low beam'—a warning issued just a moment too late. Local rumor claims every item has a story, if not a curse. Mira accepts barter, and sometimes offers unsolicited advice for free.
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