Brindle's Brightworks & Baubles

Est. 2025 Rock Gnome Artificer

Brindle's Brightworks & Baubles

The shop smells faintly of lemon oil and warm metal. Shelves are an organized jumble of glass jars, tiny gears, and cloth sacks; a small clockwork mouse scurrie...

BR

Shopkeeper

Brindle Cogwhistle, a Rock Gnome Artificer (Lvl 3)

Keeper's Species

Rock Gnome

3 Potions8 Misc1 Weapons1 Misc1 ArmorEst. 1.9k gp

Shop Inventory

(14)
Potions3

A corked vial of rosy liquid that glimmers faintly. Heals minor wounds when swallowed.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A syrupy potion with a faint scent of pine. Grants great climbing ability for a short time.

Grants climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A clear vial with diluted herbs and a silvery spiraled root. Helps resist common poisons.

Gives advantage on saving throws against poison for 1 hour or neutralizes one dose of common poison (DM discretion).
Miscellaneous8

A parchment scroll with shimmering sigils. Usable once to cast shield if you can read arcane script.

Casts the Shield spell (1 use). If the user is not of the spell's class, check rules for spell scrolls (arcana save).

Dusty parchment that smells faintly of frying oil. Casts grease to slick an area.

Casts grease (1 use). Useful for crowd control or making a quick slip for dramatic exits.

A palm-sized brass owl with tiny gears. Acts like a homunculus-familiar substitute usable in similar, limited ways.

AC +10Provides help action on perception checks, can deliver tiny objects, and emits light. Not a true familiar (DM adjudication needed), but acts as a sensory aid.

A curiously perfumed bar that removes grime and minor stains; leaves behind a faint anti-stink charm.

Grants advantage on checks to avoid being detected by smell for 1 hour.

A compact roll of files, tiny hammers, pliers, and precision lenses — ideal for small repairs and clockwork work.

Grants advantage on checks to repair or craft small mechanical devices (DM adjudication).

Tiny scrap of vellum that lets the user cast Minor Illusion once. Useful for distractions.

Casts Minor Illusion once. Perfect for quick diversions and gnomish pranks.

A weighted canvas pouch filled with sticky, magical goo. Can immobilize a target briefly.

On hit, target must succeed on a Strength saving throw (DC set by DM) or be restrained and slowed for up to 1 minute (escape action allowed).

A tiny tin cylinder that clicks and emits a bright spark when opened. Used as a signal or distraction.

Emits bright light in a 10-foot radius and dim light for an additional 10 feet for 1 minute. Creates a small clicking noise.
Weapons1

A thin walnut wand inset with a tiny brass gear. Fires magical darts of force.

Expend 1–3 charges to cast Magic Missile (automatic hit). Regains charges daily; if reduced to 0 charges there's a 10% chance the wand becomes nonmagical.
Miscellaneous1

A glass orb with an inner, ticking phosphorescent chip. Floats and sheds light on command.

Floats and sheds light as per the Driftglobe. Gnomish modification lets owner dim/brighten light in three preset levels.
Armor1

A flamboyant cloak embroidered with tiny gears and stars. Mostly theatrical but beloved by traveling performers.

Once per short rest you can billow the cloak dramatically as a free action (cosmetic).
BR

Brindle Cogwhistle

Rock GnomeArtificerLvl 3

Shop Atmosphere

The shop smells faintly of lemon oil and warm metal. Shelves are an organized jumble of glass jars, tiny gears, and cloth sacks; a small clockwork mouse scurries about and sometimes offers a spare key. Brindle will bargain for curious mechanical parts or a story — and will demonstrate items with theatrical flair (often over-explaining how they don't blow up). Locals stick notes about lost tools and ‘wanted: rust-free springs’ to a corkboard by the door.
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