Gossamer and Gloom General Store

Est. 2025 Human Warlock

Gossamer and Gloom General Store

The shop fills with a faint whisper at dusk that stops when music plays. A taxidermied raven watches customers; the shopkeeper occasionally pauses mid-sentence ...

ES

Shopkeeper

Esmé Voss, a Human Warlock (Lvl 6)

Keeper's Species

Human

1 Weapons2 Armor2 Potions18 MiscEst. 951 gp

Shop Inventory

(23)
Weapons1

A balanced steel dagger with a darkened pommel. Useful for combat and everyday tasks.

Armor2

Studded leather reinforced with small, riveted plates. Comfortable and light.

AC +12

A round wooden shield bound in iron. Useful for parrying blows.

AC +2
Potions2

A vial of red liquid, warm to the touch. A common and reliable restorative.

Heal 7 HPHeals hit points when consumed.

A dark ointment made from blackthistle blossoms and salted moonwater. Sticky and faintly warm.

Heal 4 HPWhen applied or consumed heals hit points.
Miscellaneous18

Stout hemp rope useful for climbing, tying, and securing gear.

Smooth silk rope that is easier on hands and quieter when used.

A wooden torch with oily rags bound to the head. Sheds a wavering, warm light.

If used to hit a target as an improvised weapon, deals 1 fire damage.

A well-made lock suitable for chests and simple doors.

Tools used for picking locks, disabling simple mechanisms, and delicate work.

A standard backpack perfect for carrying rations, rope, and gear.

A tinderbox for starting fires and preparing light.

Dried meats, hard bread, and salted greens packed for travel.

A waterskin made of cured hide, holds roughly one day's water for a traveler.

A hooded lantern that focuses light and is less likely to give your position away.

Oil for lanterns and torches, stored in a stoppered vial.

A small burlap pouch filled with pale, saltlike crystals that shimmer faintly.

When sprinkled on an undead creature within 5 feet, that creature takes radiant damage. Three uses per pouch.

A small glass jar with a swirl of smoky glass inside. Sounds pressed near it sink into the swirl.

Capture and replay brief sounds. Useful for alarms, messages, or tricks.

A narrow scarf stitched with tiny, almost invisible runes that seem to shift when not looked at directly.

Once per long rest, the wearer gains advantage on a saving throw against being frightened.

A vial of black ink that never dries fully. The ink pulls light toward it so written letters look deeper than they are.

Words written with this ink appear faintly on shadowed surfaces and will not fade with time. Can be used as a ritual component when DM allows.

A brass hooded lantern whose light appears pale and cool. Its flame never gutters in rain.

Once per long rest the bearer can cast detect magic. The lantern sheds ghostly, cold-hued light while activated.

A small, handheld mirror with a blackened silver frame. Reflections appear slightly delayed.

Once per day allows the user to cast disguise self, taking on a shadowed visage that reads as vaguely unsettling.

A round locket containing a faded feather and a scrap of dream-silk. The chain is cool against the skin.

Once per day the wearer may gain advantage on a single Wisdom saving throw. The locket is warm to the touch when its power is available.
ES

Esmé Voss

HumanWarlockLvl 6

Shop Atmosphere

The shop fills with a faint whisper at dusk that stops when music plays. A taxidermied raven watches customers; the shopkeeper occasionally pauses mid-sentence to listen to something only they hear.
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