Thimblewick's Bargain Arcana

Est. 2026 Rock Gnome Wizard

Thimblewick's Bargain Arcana

Everything is priced unusually low. Items might have tiny handwritten price tags that are hard to read. The shop accepts coins, odd trinkets, and favors as bart...

ME

Shopkeeper

Merrin Thimblewick, a Rock Gnome Wizard (Lvl 7)

Keeper's Species

Rock Gnome

3 Potions2 Misc1 Misc8 Misc2 ArmorEst. 1.3k gp

Shop Inventory

(16)
Potions3

A small glass vial filled with a rosy liquid. A basic healing potion, reliable and cheap.

Heal 7 HPSingle-use. Tastes faintly of cherries.

A sturdier vial of bright salve. Works better than the basic healing draught.

Heal 14 HPSingle-use. Slightly warm to the touch.

A vial of concentrated arcane focus. Not a substitute for a long rest, but handy in a pinch.

When consumed, it restores a single expended 1st-level spell slot. Consumed on use.
Miscellaneous2

A parchment sealed with a healer's sigil. A quick cure for bruises and cuts.

When read, casts cure wounds at 1st level. If the reader's spellcasting ability is too low, the scroll fails.

A singed scroll that hums with latent warmth. Dangerous in the right hands.

When read, casts fireball (3rd-level). Use requires appropriate spellcasting ability to avoid mishap.
Miscellaneous1

A lacquered wand that buzzes faintly when held. Not a weapon in the usual sense but very handy.

Can be used to cast the magic missile spell. Charges are finite; recharge method varies by item.
Miscellaneous8

A durable canvas pouch with stitched sigils. Holds far more than it should.

Functions as a Bag of Holding: extra-dimensional storage. Handle with care when interacting with portable holes.

A warm, worn coin that seems to nudge luck your way for a small price.

Once per long rest, allows the holder to reroll one ability check or saving throw. Must accept the second result.

A stub of chalk that leaves luminescent lines. Common among street mages and signmakers.

Marks drawn with this chalk cast the light cantrip on the drawing for 1 hour or until erased.

A handy candle that carries a tiny comforting heat. Popular with travelers in cold months.

When lit, sheds bright light in a 10 foot radius and dim light for an additional 10 feet. The flame never melts the candle and can ignite flammable objects once per use.

An elegant quill favored by scribes. Makes copying spell notes faster and less tedious.

Copies one page of written text per minute if used to transcribe. Ink never runs out for that task.

A shard that vibrates with tiny pulses. Street performers trade these for tips.

Once per short rest, the shard emits a resonant tone that distracts one creature within 30 feet, imposing disadvantage on its next Wisdom (Perception) check or Dexterity (Stealth) check.

A curious pouch favored by lovers and conspirators. Works reliably for mundane messages.

Place a short note inside, whisper the recipient's name, and within 24 hours the named person finds the note in their belongings. Does not cross planar boundaries.

A knitted charm that warms the skin. Popular with fishermen and couriers in cold weather.

Once per day, the wearer gains resistance to cold damage for 1 hour or advantage on one saving throw vs. cold effects.
Armor2

A moth-eaten cloak that somehow feels sturdier than it looks. Adds a subtle protective charm.

AC +1+1 to AC and +1 to saving throws while worn.

Soft-soled boots trimmed with green thread. Makes the wearer step like a shadow.

Grants advantage on Dexterity (Stealth) checks that rely on moving silently.
ME

Merrin Thimblewick

Rock GnomeWizardLvl 7

Shop Atmosphere

Everything is priced unusually low. Items might have tiny handwritten price tags that are hard to read. The shop accepts coins, odd trinkets, and favors as barter. Free hot tea with purchases over 50 gp. Occasionally an item is missing its label and must be identified for 1 gp.
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