Hearth & Haversack General Goods

Est. 2025 Halfling (Lightfoot) Rogue (retired merchant-adventurer)

Hearth & Haversack General Goods

Berri hums an off-key sea shanty while weighing goods. Her shop cat, 'Penny', insists on sitting on the coin scale; customers often have to pick Penny up before...

BE

Shopkeeper

Berri Nettlefen, a Halfling (Lightfoot) Rogue (retired merchant-adventurer) (Lvl 5)

Keeper's Species

Halfling (Lightfoot)

11 Misc3 Misc1 Misc3 Weapons1 Misc2 Armor2 Potions1 Misc2 Misc1 Misc1 Misc1 MiscEst. 9.6k gp

Shop Inventory

(29)
Miscellaneous11

A well-stitched pack with multiple pouches and a reinforced bottom — holds equipment conveniently.

Extra pouch inside sewn with a hidden compartment (small, ~1 inch) used by the shopkeeper to keep a petty ledger.

Wool-filled bedroll with a water-resistant outer layer.

Dried meats, hard bread, and preserved fruit — compact and filling for a day on the road.

Sturdy hemp rope suitable for climbing or tying loads.

Ten standard wooden torches, good for exploring dark corridors and campsites.

Each torch burns for roughly 1 hour; last few minutes after main burn.

Treated leather waterskin with a cork stopper; holds about a quart.

Flint, steel, and tinder kept in a small box — reliably sparks a fire.

A small glass flask with lamp oil — useful for lanterns or as a makeshift incendiary.

If used as improvised weapon (alchemist's style), oil ignites with a source of flame (DM rulings).

A bitter elixir that fights common venoms and poisons.

Grants advantage on saving throw vs. poison for 1 minute (single use).

Good ink suitable for spell scrolls or contracts, with a sturdy quill.

A cheap pack of tallow candles for short-term light.

Miscellaneous3

Includes special pitons, boot tips, chalk, and harnessing straps for safer ascents.

Advantage on checks to secure climbing lines once properly used by a trained climber (DM discretion).

Bandages, salves, splints and basic tools for tending wounds.

Can stabilize a dying creature without a Medicine check and restore 1 HP once per use (as per DM's ruling for kits).

Lockpicks, tension wrench, files, and other small tools for bypassing locks and mechanisms.

Useful for disarming or opening locks; well-maintained (advantage on one check if cared for).
Miscellaneous1

Standard wood-shaft arrows with iron tips.

Weapons3

A balanced steel dagger for throwing or close work.

Can be thrown (range 20/60 ft).

A light, one-handed blade favored by agile combatants.

A versatile blade common among soldiers and adventurers.

Miscellaneous1

A master-forged shortsword enchanted to grant a bonus to attack and damage rolls.

Atk This is a magical +1 weapon (uncommon).
Armor2

Light armor reinforced with riveted studs — flexible and protective.

AC +12

A heavy, protective suit of armor offering solid coverage for a frontline fighter.

AC +15Stealth disadvantage while worn.
Potions2

A ruby-red liquid that mends wounds when consumed.

Heal 7 HPRestores HP when consumed (average 7).

A potent restorative brew for serious wounds.

Heal 14 HPRestores HP when consumed (average 14).
Miscellaneous1

A syrupy potion that temporarily grants the ability to climb as if you had a climb speed.

Provides a climb speed equal to your walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Miscellaneous2

A single-use scroll with the Find Familiar spell scripted onto it.

One-time cast of Find Familiar (1st-level). If a non-spellcaster attempts to use it, the scroll fails; see DM rulings.

A shimmering scroll containing a single casting of Misty Step.

One-time cast of Misty Step (teleports up to 30 ft as bonus action).
Miscellaneous1

A cloth bag with an interior vastly larger than its outside dimensions.

Contains an extra-dimensional space able to hold up to 250 lb, not exceeding 64 cubic ft. Retrieving items requires action.
Miscellaneous1

A tasteful cloak embroidered with protective sigils that shimmer faintly in moonlight.

While wearing this cloak, the wearer gains +1 to AC and +1 to all saving throws (uncommon).
Miscellaneous1

A pocket ledger with a brass stamp that faintly wards the pages against casual prying.

The stamp prevents the ledger from being read by scrying for 24 hours unless the stamp is removed.
BE

Berri Nettlefen

Halfling (Lightfoot)Rogue (retired merchant-adventurer)Lvl 5

Shop Atmosphere

Berri hums an off-key sea shanty while weighing goods. Her shop cat, 'Penny', insists on sitting on the coin scale; customers often have to pick Penny up before Berri can make exact change. Prices for rare items come with a story — ask and she'll tell where she got it (true or embellished). Berri gives a free cup of spiced tea to customers who recount a short travel tale.
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