Mist's Mooring: Vessels, Gadgets & Oceanic Oddities

Est. 2026 Water Genasi Artificer

Mist's Mooring: Vessels, Gadgets & Oceanic Oddities

The shop is kept misty inside; the owner speaks to a basin of water as if to a guest. She gives a free cup of seawater to anyone who asks politely. She prefers ...

MI

Shopkeeper

Mirelle 'Mist' Voss, a Water Genasi Artificer (Lvl 4)

Keeper's Species

Water Genasi

14 Misc2 PotionsEst. 1.1k gp

Shop Inventory

(16)
Miscellaneous14

A durable leather waterskin, full and ready for travel. Basic, dependable hydration.

Fifty feet of hempen rope, useful for climbing, tying, or improvising gear.

A basic bedroll for sleeping on the road; a little salty from store humidity.

Packed rations that keep on a voyage. Satisfies hunger for a day.

A simple torch: cheap, bright, and useful for lighting dark places.

A small metal striker and flint for igniting tinder and torches.

A stout glass flask rimed with pale salt crystals. It hums quietly when wet.

Expend 1 charge to cast the Create or Destroy Water spell (save ).

A Brineglass Waterskin: pale-blue glass beads woven into leather, enchanted to cleanse and keep water sweet.

Once per day it purifies up to 4 pints of water, making it safe to drink; seals to keep water fresh for 7 days.

A carved coral compass that seems to 'lean' toward the sea when held.

When activated, the needle points toward the nearest large body of water within 10 miles for up to 8 hours.

A spiral conch polished smooth. When spoken into it carries the sound strangely well.

Whisper a short message into the conch; a chosen recipient who holds a matching conch hears the whisper as a whisper in their ear within 120 feet for up to 1 minute.

Saltcut Scouring Paste: a thick grey paste that removes salt and prevents quick corrosion.

Cleans salt and light corrosion from metal gear; a treated weapon regains one point of temporary shine that grants a +1 circumstance bonus to Sleight of Hand or Performance checks involving its appearance for 1 hour.

A nautilus-shell locket filled with a whisper of sea-water; useful for cautious divers.

Once per long rest, while worn the locket grants advantage on one Swim check and allows the wearer to breathe underwater for up to 10 minutes.

A vial of gilded oil harvested from deepwater kelp. Cherished by sailors for preserving gear.

Rubbed on leather or rope, it delays salt-induced rot for 24 hours and grants advantage on checks to maintain or repair soaked gear for 1 hour.

Black Pearl Shard: glittering, smooth, and oddly cool to the touch. People pay well for these.

Sold as a curiosity or trade component for collectors and crafters. Can be used as a focus component for certain oceanic enchantments at DM discretion.
Potions2

A small glass vial of red liquid that heals minor wounds.

Heal 7 HPRestores hit points. Consuming a potion is an action.

A cool blue potion that lets you breathe as if you were a fish for an hour.

Grants the drinker the effects of the water breathing spell for 1 hour.
MI

Mirelle 'Mist' Voss

Water GenasiArtificerLvl 4

Shop Atmosphere

The shop is kept misty inside; the owner speaks to a basin of water as if to a guest. She gives a free cup of seawater to anyone who asks politely. She prefers deals sung in short rhymes and will accept trade goods of salt, shell, or sea-glass as partial payment.
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