Sigils & Steel Armory

Est. 2025 Rock Gnome Artificer (Battle Smith)

Sigils & Steel Armory

The shop smells faintly of ozone and oil. Merrin keeps a small clockwork raven on the counter that fetches small items. He insists customers try blades on the '...

ME

Shopkeeper

Merrin Cogglan, a Rock Gnome Artificer (Battle Smith) (Lvl 15)

Keeper's Species

Rock Gnome

7 Weapons1 Misc1 Misc3 Misc2 Misc2 PotionsEst. 103.1k gp

Shop Inventory

(16)
Weapons7

A finely balanced shortsword with a single glowing rune along the blade. Attunement recommended for best results.

Atk Adds +1 to attack and damage. Blade emits faint light (10 ft) when drawn.

A longblade etched with cloud-and-wave motifs. The hilt is wrapped in leather braided with silver wire.

Atk On hit, deals an extra lightning damage. Once per short rest, user can cast Thunderwave (2nd-level, save ) centered on themselves.

A massive two-handed sword whose edge hums with latent force. The pommel bears a faceted black opal.

Atk On a critical hit, target must succeed on a Strength saving throw or be knocked prone. Once per day: on hit, can expend the daily charge to create a concussive shock that deals an extra force to a single target.

A longbow of pale wood that seems to drink in moonlight. Silver filigree traces the limbs.

Atk While used in dim light or darkness, adds +1 to damage. Once per long rest, user can cast Moonbeam (2nd-level) centered on a point they can see.

A razor-thin katana with a black-green hamon. The blade sings when drawn.

Atk Grants a +3 to attack and damage. While attuned, once per long rest the wielder can take a bonus action to make a single sweeping strike that deals an extra slashing to a second adjacent target.

A short sword designed to be wielded by spellcasters. Its edge is carved with runes that absorb stray magic.

Atk Adds +2 to attack and damage. If the wielder casts a spell that uses a weapon attack, the first such attack each turn deals + force. Spellcasters attuned gain +1 to spell save DC while holding it.

A polearm with feathered motifs; when swung it hums like a draft through reeds.

Atk On hit, can push a target 5 feet away (no save) once per turn. Once per long rest, user may cast Gust of Wind as a bonus action (no concentration required for 1 round).
Miscellaneous1

A leather-wrapped dozen-and-a-half and a half-dozen extra—arrows with faintly enchanted tips.

Atk Arrows count as +1 magic ammunition for attack and damage rolls.
Miscellaneous1

A heavy iron-bound shield with a basalt face and an inner sigil of preservation.

AC +1While attuned, this shield grants +1 to AC in addition to a normal shield's +2. Once per long rest, when reduced to 0 HP, the wielder can gain temporary HP equal to .
Miscellaneous3

A palm-sized stone that sharpens and briefly harmonizes a weapon's edge.

Once per day you may use the stone to grant a nonmagical or mundane weapon a bonus to attack rolls for 1 hour. If used on a magical weapon, adds +1 damage (not stackable with other bonuses).

A small carved stone rune that, when affixed to a weapon, flares with magical fire on the next strike.

When applied to a weapon, the next successful hit deals an extra fire damage. The rune is consumed on use.

A set of finely balanced tools with runic inlays used to maintain and repair magical weapons.

Gives advantage on checks to repair or maintain magical weapons and reduces the cost/time of enchantment services by 10% when used by a trained artificer or blacksmith.
Miscellaneous2

A short ritual performed by Merrin that temporarily enchants a weapon to grant +1 to attack and damage for 24 hours.

Atk Effect lasts 24 hours. Cannot be stacked with existing permanent enchantments. Merrin requires the weapon to remain on-site for an hour.

A service offering: permanently bind a single pre-approved enchantment (up to Rare tier) into a mundane weapon or shield.

Permanent enchantment service. Requires rare materials (cost included) and 7 days of work; Merrin will refuse known cursed or sentient items.
Potions2

A ruby-red potion in a stopper-sealed vial. Heals more than the common variety.

Heal 10 HPRestores hit points when consumed.

A deep garnet potion reserved for serious wounds. Bottled under careful wardings.

Heal 26 HPRestores hit points when consumed.
ME

Merrin Cogglan

Rock GnomeArtificer (Battle Smith)Lvl 15

Shop Atmosphere

The shop smells faintly of ozone and oil. Merrin keeps a small clockwork raven on the counter that fetches small items. He insists customers try blades on the 'harmonic dummies' in back — not because he needs a test but because the blades 'like to sing'. Bargaining often involves a simple riddle or a piece of music; Merrin rewards clever answers with a small discount or a free rune-carve.
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