Thorne & Tallow: Arcana & Sundries

Est. 2025 Half-Elf Wizard (Arcane Merchant)

Thorne & Tallow: Arcana & Sundries

Maelis hums tunelessly while sorting stock, keeps a notebook of 'failed' experiments labeled with theatrical disdain, offers a small discount if a customer brin...

MA

Shopkeeper

Maelis Thorne, a Half-Elf Wizard (Arcane Merchant) (Lvl 4)

Keeper's Species

Half-Elf

4 Potions9 Misc1 ArmorEst. 1.1k gp

Shop Inventory

(14)
Potions4

A small crystalline vial of red liquid that glimmers faintly when shaken. Heals minor wounds when consumed.

Heal 2 HPRestores hit points when drunk (standard Potion of Healing effect).

A syrupy amber potion that imparts spiderlike surety to hands and feet for a short time.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks made to climb for 1 hour.

A pot of thick salve made from compressing healing herbs and minor magic; soothes bruises and small cuts.

Heal 1 HPHeals hit points when applied to a non-critical wound; can be applied up to three times before needing refresh.

A vial containing a smoky liquid that sharpens low-light vision for a short time.

Grants the ability to see in dim light as if it were bright light for 1 hour (does not grant true darkvision).
Miscellaneous9

A single-use scroll containing the cantrip Prestidigitation. Perfect for small tricks and flavor.

Casting the spell from the scroll consumes the scroll. No spellcasting ability check required for cantrips.

A fragile parchment inscribed with the words to charm a humanoid for a short time.

If the reader is a spellcaster and lacks the spell, they must make an ability check using their spellcasting ability to cast from the scroll; failure wastes the scroll.

A slim, lacquered wand inlaid with a tiny crystal. Allows brief detection of magic a few times per day.

Spend 1 charge to cast detect magic (as the spell). Regains charges daily at dawn. Has 3 charges.

A leather pouch organized with compartments for common spell components (chalk, bat guano substitute, beads, pins).

Holds components for spells that don't consume material components with a GP cost. Adds convenience; no mechanical bonus beyond DM discretion.

A brass ring set with a tiny opal. Once per long rest, the wearer can cast Light as a cantrip without using a spell slot.

Lets the wearer cast Light at will for 1 minute; functions like the Light cantrip. Recharge: long rest.

A leather tube lined with waxed silk that slightly resists moisture and tearing to protect scrolls and letters.

Provides advantage on checks to protect a single scroll from environmental damage (rain, smear) once per week.

A scented bar that removes residues from inks, pigments, and minor alchemical stains without harming finished items.

Wipes away traces of common arcane inks and dyes; may help conceal evidence of a ritual in a pinch (DM discretion).

A carefully scribed and sealed scroll that, when used, casts identify on an object or creature.

Casting consumes the scroll; identifies magical properties and how to use them (as per identify spell).

A sealed wooden box containing an odd charm: a carved bone bead, a copper coin from a far port, or a ribbon. Each box is different.

Mostly sentimental—some trinkets are worth identifying or trading. Rarely, one contains a harmless minor ward (DM decides).
Armor1

A practical set of robes sewn with many small hidden pockets and loops for components, vials, and notes.

AC +11Not magical in the strict sense, but grants +1 to sleight of hand checks to retrieve small items buried in the pockets.
MA

Maelis Thorne

Half-ElfWizard (Arcane Merchant)Lvl 4

Shop Atmosphere

Maelis hums tunelessly while sorting stock, keeps a notebook of 'failed' experiments labeled with theatrical disdain, offers a small discount if a customer brings an odd or rare material she can tinker with, and insists customers wash their hands before handling potions.
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