Ironhand Armaments
Est. 2025 • Human Fighter (retired armorer)
Ironhand Armaments
Mara taps a small hammer on the counter in a steady rhythm while cataloging stock. She keeps one hand perpetually smeared with oil and insists on fitting armor ...
Shopkeeper
Mara Ironhand, a Human Fighter (retired armorer) (Lvl 4)
Keeper's Species
Human
Shop Inventory
(27)Quilted cloth armor, quiet but offers only basic protection. Good for new adventurers learning to move in armor.
Stitched leather armor: light, flexible, and a common choice for scouts and first-time adventurers.
Leather armor reinforced with riveted studs. Popular with rogues and rangers who need more protection without sacrificing mobility.
A shirt of interlocking metal rings worn over a padded undergarment. Good intermediate protection for those who can't wear heavy armor.
Wooden shield with metal rim. Buckler-style and tower shields not stocked regularly, but standard shields are common here.
A short, easily concealed blade. Balanced for throwing as well as stabbing.
Simple wooden club, stout and reliable for bashing.
Versatile wooden staff favored by apprentices and wandering sages alike.
Simple polearm usable for throwing or close combat.
A common sidearm for those who favor thrusting attacks and agility.
A versatile and reliable martial blade used by soldiers and adventurers.
Solid-headed blunt weapon favored by clerics and guards.
Compact bow good for mobile archers and hunters.
Powerful single-shot crossbow; sturdy and favored by militia marksmen.
Simple weapon of braided cord and pouch; excellent for throwing small stones or bullets.
Twenty fletched arrows, serviceable for practice or a day in the wild.
Bolts matched to the light crossbow; replaceable heads available.
Sturdy pack with straps and inner pockets. Essential for carrying adventuring gear.
A simple roll of blankets for sleeping outdoors.
Sturdy hemp rope for climbing, tying, or rigging.
Iron hook for scaling walls when used with rope.
Multi-use hammer suitable for driving pitons or general repairs.
Small iron spikes for anchoring rope in rock or timber. Sold in cheap bundles.
Basic fire-starting kit for lighting torches, campfires, or signal beacons.
A simple torch burning for about an hour. Useful for caves and dark paths.
Flammable oil for lamps or improvised incendiary use.
A red vial that, when drunk, patches wounds and refreshes the body.
Mara Ironhand
Shop Atmosphere
“Mara taps a small hammer on the counter in a steady rhythm while cataloging stock. She keeps one hand perpetually smeared with oil and insists on fitting armor herself before sale. If customers compliment her workmanship, she will drop a small discount (usually 1 gp) rather than take the flattery. She collects broken arrowheads in a jar on the shelf and sometimes embeds a lucky chip in new leather for free repairs.”
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