The Iron Anvil & Armory
Est. 2025 • Human Fighter
The Iron Anvil & Armory
Merrik keeps a rhythmic hammering going in the back room—customers leave feeling steadier just listening. He prefers trading stories or services in lieu of full...
Shopkeeper
Merrik Ironhand, a Human Fighter (Lvl 7)
Keeper's Species
Human
Shop Inventory
(23)Well-forged steel longsword, balanced for one- or two-handed use. Standard issue quality.
A light blade favored by scouts and duelists. Good for dexterous combatants.
A hardy axe with a heavy head, practical for both warfare and labor.
Forged for crushing blows, good against armored foes and blackened mail.
A handcrafted longbow with a comfortable draw and consistent range.
A powerful crossbow for skilled marksmen. Sturdy, with a solid stock.
A fine longsword etched with faint runes. Grants a reliable edge in combat.
A bundle of 20 iron-headed arrows. Standard shafts and fletching.
A set of 20 steel crossbow bolts. Well-balanced for accuracy.
Leather bracers with a painted arrow motif. Useful for skilled archers.
Complete set for working metals: hammer, tongs, files, small forge accoutrements.
A standard whetstone for keeping blades sharp.
Lamp oil useful for lanterns and emergency flame-based work.
Sturdy steel shield providing reliable protection in melee.
Light armor reinforced with metal studs—good balance of protection and mobility.
Flexible medium armor—keeps mobility while offering solid defense.
A dependable suit of interlocked rings; common among city guards.
Full plate forged and tempered; top-tier nonmagical heavy armor for knights.
A magically reinforced shield. Adds extra protection beyond a normal shield.
Studded leather reinforced with arcane stitching to deflect blows.
A red vial of viscous liquid that mends flesh and staunches blood.
A shimmering red potion that rapidly knits wounds and eases pain.
A viscous green serum that neutralizes many common poisons.
Merrik Ironhand
Shop Atmosphere
“Merrik keeps a rhythmic hammering going in the back room—customers leave feeling steadier just listening. He prefers trading stories or services in lieu of full cash for magic items; will offer a 10% discount if you let him test your blade (free sharpening). He refuses to sell powerful items to anyone he judges reckless; he asks questions about recent adventures before selling rare or magical gear.”
Turn The Iron Anvil & Armory into a sheet
A high-res, share-ready sheet you can post or print.