The Iron Anvil & Armory

Est. 2025 Human Fighter

The Iron Anvil & Armory

Merrik keeps a rhythmic hammering going in the back room—customers leave feeling steadier just listening. He prefers trading stories or services in lieu of full...

ME

Shopkeeper

Merrik Ironhand, a Human Fighter (Lvl 7)

Keeper's Species

Human

7 Weapons6 Misc7 Armor3 PotionsEst. 5.9k gp

Shop Inventory

(23)
Weapons7

Well-forged steel longsword, balanced for one- or two-handed use. Standard issue quality.

A light blade favored by scouts and duelists. Good for dexterous combatants.

A hardy axe with a heavy head, practical for both warfare and labor.

Forged for crushing blows, good against armored foes and blackened mail.

A handcrafted longbow with a comfortable draw and consistent range.

String fitted for quick replacement

A powerful crossbow for skilled marksmen. Sturdy, with a solid stock.

A fine longsword etched with faint runes. Grants a reliable edge in combat.

Atk Adds +1 to attack and damage rolls.
Miscellaneous6

A bundle of 20 iron-headed arrows. Standard shafts and fletching.

A set of 20 steel crossbow bolts. Well-balanced for accuracy.

Leather bracers with a painted arrow motif. Useful for skilled archers.

Wielder gains a bonus to damage rolls with longbows and shortbows while wearing these.

Complete set for working metals: hammer, tongs, files, small forge accoutrements.

A standard whetstone for keeping blades sharp.

Lamp oil useful for lanterns and emergency flame-based work.

Armor7

Sturdy steel shield providing reliable protection in melee.

AC +2

Light armor reinforced with metal studs—good balance of protection and mobility.

AC +12

Flexible medium armor—keeps mobility while offering solid defense.

AC +13

A dependable suit of interlocked rings; common among city guards.

AC +16

Full plate forged and tempered; top-tier nonmagical heavy armor for knights.

AC +18

A magically reinforced shield. Adds extra protection beyond a normal shield.

AC +3 bonus to AC (stacked with standard shield +2 for total +3 while wielded).

Studded leather reinforced with arcane stitching to deflect blows.

AC +13 bonus to AC (effective AC 13 + Dex modifier).
Potions3

A red vial of viscous liquid that mends flesh and staunches blood.

Heal 7 HPRestores hit points when consumed.

A shimmering red potion that rapidly knits wounds and eases pain.

Heal 14 HPRestores hit points when consumed.

A viscous green serum that neutralizes many common poisons.

Gives advantage on saving throws against poison for 1 hour or neutralizes non-magical poisons if applied quickly.
ME

Merrik Ironhand

HumanFighterLvl 7

Shop Atmosphere

Merrik keeps a rhythmic hammering going in the back room—customers leave feeling steadier just listening. He prefers trading stories or services in lieu of full cash for magic items; will offer a 10% discount if you let him test your blade (free sharpening). He refuses to sell powerful items to anyone he judges reckless; he asks questions about recent adventures before selling rare or magical gear.
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