Quill & Cinder Arcana

Est. 2025 Half-elf Wizard (Evocation, retired adventuring)

Quill & Cinder Arcana

Mirelle hums an old sea shanty under her breath when appraising items; she insists on sealing all magic transactions with a small wax mark stamped by a tiny qui...

MI

Shopkeeper

Mirelle Quill, a Half-elf Wizard (Evocation, retired adventuring) (Lvl 5)

Keeper's Species

Half-elf

2 Potions11 Misc1 WeaponsEst. 1.2k gp

Shop Inventory

(14)
Potions2

A ruby-red potion that mends wounds when drunk. The shop keeps a cold store to preserve freshness.

Heal 2 HPHeals HP when consumed (standard Potion of Healing)

A viscous, slate-colored brew. Grants the drinker the ability to climb as if affected by the spider climb spell for 1 hour.

Grants spider climb for 1 hour (temporary movement effect).
Miscellaneous11

A vellum scroll inked with glyphic runes that cast Mage Armor when read aloud by a spellcaster able to cast 1st-level wizard spells.

One-time casting of Mage Armor (1st level spell). If read by an incompatible class, a Arcana check is required.

A single-use scroll containing the Shield spell. Popular among front-line fighters who want a safety net.

One-time casting of Shield. Compatible with spellcasting classes; others may attempt an Arcana check ().

A reinforced leather pouch with labelled pockets for common spell components (bat guano, iron filings, small beads).

Holds common components; simplifies component retrieval for spellcasters.

A simple brass ring etched with frost-runic patterns. Keeps the wearer comfortable in cold climates.

Wearer is immune to cold damage from weather effects and gains advantage on saving throws to resist environmental cold.

A brittle scroll that unleashes a cone of searing flame in front of the reader.

One-time cast of Burning Hands ( fire damage on a failed save, half on success). Spell save as scribed.

A small cinch-sack containing a pinch of enchanted cinder. Tossed cinders smolder but do not spread fire on natural surfaces.

As an improvised weapon, cinder toss deals fire (nonlethal if used gently). When scattered over 5-foot square, prevents icy surfaces from freezing for 1 hour.

A flamboyant, lightweight cape that billows dramatically on command.

Once per short rest, the wearer can use an action to cause the cape to billow like a strong wind for up to 1 minute (cosmetic/surprise use; might grant advantage on Intimidation or performance checks in some circumstances).

An amulet carved from driftwood and bound in copper wire. Grants limited water-breathing and buoyancy aid.

Once per long rest, wearer can breathe underwater for 1 hour. Additionally, grants advantage on checks to swim or stay afloat.

A vial containing a shimmering liquid that stores a single cast of a cantrip (non-combat, low-power). Usually bottled as a convenience for shop demonstrations.

When consumed or applied as instructed, produces a harmless cantrip effect (light, prestidigitation-style effect); not reliable for damage spells.

Mirelle will copy or scribe basic 1st-level scrolls or transcribe a spell into a scroll for a price. Higher-level jobs quoted in-person.

Service; completion time days depending on queue.

A small kit containing expendable components (powders, feathers, beads) for common 1st-level spells.

Used as components that are consumed by spells; contents listed on a tag.
Weapons1

A slim ash wand with a faintly glowing tip. Holds a few charges that each cast Detect Magic (1 charge) or can be expended for Continual Light (3 charges).

3 charges. Spend 1 to cast Detect Magic (as the spell). Regains charges daily at dawn. If all charges are expended, there's a 10% chance the wand fizzles permanently.
MI

Mirelle Quill

Half-elfWizard (Evocation, retired adventuring)Lvl 5

Shop Atmosphere

Mirelle hums an old sea shanty under her breath when appraising items; she insists on sealing all magic transactions with a small wax mark stamped by a tiny quill. She prefers barter involving stories of dangerous places or exotic inks and will sometimes trade a minor discount for a credible tale of dungeon exploration.
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