Brambleroot's Acre & Oddments

Est. 2025 Human Ranger (Beast Master)

Brambleroot's Acre & Oddments

Marta hums old harvest tunes while tending the shop and will offer free tea and a gardening tip to anyone who buys seeds. She refuses to sell more than three Mo...

MA

Shopkeeper

Marta Brambleroot, a Human Ranger (Beast Master) (Lvl 4)

Keeper's Species

Human

14 Misc2 Weapons3 PotionsEst. 1.2k gp

Shop Inventory

(19)
Miscellaneous14

Sturdy hemp rope, treated with a light resin to resist rot.

Forged iron head on a wooden haft. Good for turning soil and makeshift weapon.

Standard hooded lantern. The hood dampens stray light for evening field-work.

Leather waterskin lined with herbal resin to keep water cooler and fresher.

Slightly reduces likelihood of water-borne sickness (advantage on saving throws vs. mild contamination once per long rest) when used as intended.

Dense, filling, and flavored with preserved herbs. Lasts weeks if kept dry.

Mixed grain and nutrient pulp for a single day for a medium-sized animal.

A pint-sized pouch of well-aged compost that boosts ordinary crops.

When used on a planted crop (or a single planting, about 5 sq ft), the DM may grant advantage on any Nature or Survival checks made to cultivate or preserve that crop for the season.

Dull brown seeds for ordinary wheat; standard yield when cared for.

Silvery-blue seeds that sprout into delicate moonleaf plants. Used in folk remedies.

When properly tended (short rest devoted to care after planting), the plant yields one 'moonleaf' herb in 1 day that can be brewed into a salve restoring HP (consumed on contact) or used as a component for low-level herbal spells.

A cloth satchel that always contains enough loam to fill a small pot; the soil remains fertile.

Once per day, you may pour a cup of soil from the bag into a 5-foot square of tilled earth to grant advantage on checks to cultivate that square for the next week. The soil replenishes at dawn.

A thin iron ring with a carved leaf. Cold to the touch, it hums faintly in gardens.

Once per long rest, the wearer can cast Speak with Plants (as the spell) for up to 10 minutes. Additionally grants a bonus to Nature checks concerning plants.

A polished wooden amulet carved from an old orchard branch. Farmers tote it for luck.

Grants advantage on a single Nature or Survival check related to protecting a homestead's crops or livestock once per dawn.

Used to start field fires for clearing or cooking.

Marta's firesteel works even when damp (50% chance to ignite wet kindling).

A hand-drawn map of the surrounding arable lands, nearby foraging spots, and the best times to harvest local plants.

Provides practical advantage (DM's discretion) on checks to find food or identify common local herbs once per day.
Weapons2

Curved blade for harvesting grain and herbs.

Can be used with one free hand to harvest plants without tools when proficiency in Nature is present.

A well-balanced scythe with faint green veins along the blade. Functions as a +1 martial weapon.

Atk On a critical hit against plant creatures or plant-based constructs, deals an extra necrotic damage.
Potions3

A cloth packet of ground herbs for field dressing injuries.

Heal 1 HPOn application, grants HP (healingAmount interpreted as magnitude: roll ) and stabilizes the wounded. Not a potion by strict rules but functions similarly.

Standard red potion; restores HP when consumed.

Heal 6 HP

A sharp, minty vial that grants advantage on saves against poison for 1 minute.

Advantage on saving throws against poison for 1 minute.
MA

Marta Brambleroot

HumanRanger (Beast Master)Lvl 4

Shop Atmosphere

Marta hums old harvest tunes while tending the shop and will offer free tea and a gardening tip to anyone who buys seeds. She refuses to sell more than three Moonleaf Seeds to a single buyer per week and insists all trades be accompanied by a story of the buyer's worst crop failure.
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