Bramble & Barrel General Store

Est. 2025 Human Rogue

Bramble & Barrel General Store

The shop cat Buttons insists on sitting in any box you set down. The proprietor records every unusual coin he receives on a scrap of ribbon hung behind the coun...

ED

Shopkeeper

Edda Bramble, a Human Rogue (Lvl 6)

Keeper's Species

Human

16 Misc3 Potions1 Weapons2 ArmorEst. 3.9k gp

Shop Inventory

(22)
Miscellaneous16

A sturdy canvas-and-leather pack for carrying gear. Has several pouches and a bedroll fastener.

A simple bedroll padded with straw and wool, keeps out chill for an ordinary campsite.

Dried meat, hard bread, and a fruit preserve portion. Durable and portable.

A durable coil of rope for climbing, tying, and general adventuring needs.

A heavy iron bar for prying open lids, crates, and stuck doors.

A tinderbox for starting fires and lighting torches.

A basic torch for light and simple signaling.

A hooded lantern that provides steady illumination for up to 6 hours on a flask of oil.

A small flask of lamp oil used for lanterns and some alchemical preparations.

A leather water container for travel.

A stitched kit of bandages and salves used to treat wounds and stabilize the injured.

Allows stabilization without a medicine check; can be used 10 times before expended.

A glass phial of blessed water used as a makeshift weapon against unholy creatures.

Splatters on a creature of undead or fiend type deals radiant damage on a hit (single-use).

A thief's kit with picks and tools for picking locks and disarming simple traps.

A soft bag with a silk-lined mouth. The interior is much larger than the outside suggests.

Extra-dimensional storage; items placed inside do not affect encumbrance; careful use around planar travel advised.

A fine tailor's needle favored by travelers who mend clothing on the road.

Grants a bonus to minor crafting checks for cloth and leather work when used.

A small vial of refined alchemical oil prized by watchmen and cartographers working at night.

When used in a lantern, increases light radius by 10 feet and reduces smoke for the burn duration.
Potions3

A small vial of red liquid that mends flesh and stitches minor wounds when drunk.

Heal 7 HPWhen consumed, restores hit points.

A more potent healing potion favored by traveling guards and low-level adventurers.

Heal 14 HPWhen consumed, restores hit points.

A bitter-tasting vial used to counter common poisons.

Advantage on saving throws against poisons for 1 minute after use; also neutralizes ingested poison common to animals and plants.
Weapons1

A masterfully forged longsword with a subtle magical hum. Suitable for use by most martial classes.

Atk This +1 longsword grants +1 to attack rolls and damage rolls.
Armor2

A small metal shield stamped with a protective sigil.

AC +1Grants a bonus to AC when worn.

A traveler's cloak woven with protective charmwork. Comfortable and practically indestructible for a cloak.

AC +1Grants bonus to AC and +1 to saving throws while worn.
ED

Edda Bramble

HumanRogueLvl 6

Shop Atmosphere

The shop cat Buttons insists on sitting in any box you set down. The proprietor records every unusual coin he receives on a scrap of ribbon hung behind the counter. Customers are greeted with a small lemon-clove biscuit if they linger more than five minutes.
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