Tallow & Trinket General

Est. 2025 Human Rogue (retired merchant-adventurer)

Tallow & Trinket General

Maris loves bartering with stories. If a buyer offers a rumor, exotic trinket, or a useful local favor, she'll knock 5–10% off non-magical items or take it enti...

MA

Shopkeeper

Maris Tallow, a Human Rogue (retired merchant-adventurer) (Lvl 4)

Keeper's Species

Human

12 Misc3 Potions2 Armor1 WeaponsEst. 10.4k gp

Shop Inventory

(18)
Miscellaneous12

Simple wooden torch soaked in pitch. Burns for 1 hour, bright light for 20 feet.

Provides bright light 20 ft, dim 20 ft beyond

Dried meats, hardtack, and preserved fruit—plain but filling.

Sturdy braided hemp rope, good for climbing and tying.

Treated leather waterskin with cork stopper.

Set of twenty fletched arrows for bows.

A compact kit of picks, files, and small tools for locks and traps.

Grants proficiency bonus when using to pick locks or disarm traps if proficient

Sticky, flammable concoction. On hit, target catches fire.

On hit: fire damage at start of target's turns (if not extinguished); deals fire if thrown (DM adjudication)

Single-use spell scroll casting Lesser Restoration when read by a spellcaster.

Cures one disease or one condition (paralysis or blindness) as per Lesser Restoration

Single-use scroll of Fireball — rare in a general store, brought in by a traveling wizard.

Casts Fireball ( fire in 20-foot radius) if read successfully; non-spellcasters must make a spellcasting check

A battered-looking leather sack that holds far more than it appears to.

Can hold 500 lb, not exceeding 64 cubic feet; extraneous dimensional rules apply

Blessed vial used to harm undead or dispel certain summoning magics.

radiant damage to undead when thrown (subject to DM)

Metal lantern with a wick and a glass chimney; hood lets you dim or focus the light.

Provides bright light for 30 ft, dim for additional 30 ft
Potions3

A bitter liquid that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs. poison for 1 hour

Red potion that heals minor wounds.

Heal 2 HPHeals HP when consumed

A potent red vial favored by battlefield medics.

Heal 3 HPHeals HP when consumed
Armor2

A dark wool cloak with a faint silver stitch—adds to defenses and resolve.

AC +1 bonus to AC and saving throws while worn

A plain wooden shield banded in iron; it hums slightly when danger nears.

AC +1Grants bonus to AC when wielded
Weapons1

Fine-steel longsword with a faintly runed fuller. Functions as a martial weapon with a magical edge.

Atk Counts as magical for overcoming resistances
MA

Maris Tallow

HumanRogue (retired merchant-adventurer)Lvl 4

Shop Atmosphere

Maris loves bartering with stories. If a buyer offers a rumor, exotic trinket, or a useful local favor, she'll knock 5–10% off non-magical items or take it entirely as partial payment for special items. She keeps a jar of polished coins on the counter for good luck and will always salt new customers' stew with an extra pinch if they've just returned from a venture.
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