Ironhand Forge & Armory

Est. 2025 Human Fighter (Smith specialization)

Ironhand Forge & Armory

The forge sits on a narrow lane near the city's eastern gate. Soot smudges the doorframe and the bell is an upturned iron ladle. Harrun hums tribal hammer-rhyme...

HA

Shopkeeper

Harrun Ironhand, a Human Fighter (Smith specialization) (Lvl 5)

Keeper's Species

Human

4 Weapons3 Armor1 Potions5 MiscEst. 5k gp

Shop Inventory

(13)
Weapons4

Well-balanced steel longsword, proper heat treatment and a keen edge. Standard military pattern common in the city guard.

A stout warhammer with reinforced peen. Good for dealing with armored foes.

A masterwork longsword tempered in a furnace kept alight with charcoal and a pinch of fire-spirits. It hums faintly when near heat.

Atk Emits dim warm light in a 5-ft radius when unsheathed; does +1 fire damage on a hit (cosmetic, stacks with +1 attack).

Light, balanced dagger suitable for close work or a spare throwing blade.

Can be thrown (range 20/60).
Armor3

Round iron-faced shield with a leather grip. Extra rivets for durability.

AC +2

Interlinked iron rings; recently de-rusted and oiled. Loud but sturdy.

AC +16Stealth disadvantage when worn

A heavy set of half plate, beautifully finished. The last full set in the shop.

AC +15None (mundane)
Potions1

A small vial of red liquid that heals minor wounds when drunk.

Heal 2 HPRestores hit points when consumed (standard potion).
Miscellaneous5

Anvil hammer, tongs, files, small bellows, and other tools needed for metalwork.

Required for forging, repairing, or crafting metal items; grants advantage on checks when used by a trained smith.

Hand-forged horseshoes, nailed in place by Harrun's apprentice if requested.

A small set of metal picks and a tension wrench. Sold mostly to legitimate locksmiths and watchmen.

Useful for thieves' tools checks; Harrun keeps them under the counter and will demand ID.

A metal spike that can be bolted onto a shield to allow bashing attacks to deal piercing damage.

Adds a piercing on a shield bash (DM adjudicates).

A plain iron ring rumored to have once been blessed by a temple smith. Harrun had it inspected — 'no obvious blight' — and keeps it locked up.

When worn, grants +1 to AC once per day for 1 minute (minor protective ward). May have attunement requirement.
HA

Harrun Ironhand

HumanFighter (Smith specialization)Lvl 5

Shop Atmosphere

The forge sits on a narrow lane near the city's eastern gate. Soot smudges the doorframe and the bell is an upturned iron ladle. Harrun hums tribal hammer-rhymes while he works and offers customers a cup of nettle-brew. The shop is partly sold out after a small surge of contracts from the city watch; if an item is absent Harrun may offer to craft a replacement in 3–7 days for an extra fee. He keeps one 'showpiece' on the back shelf (usually a modest magical item) and is suspicious of quick-sellers — he'll check identities for lockpicks and pricier purchases.
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