Hobb's Homely Goods & Provisions
Est. 2025 • Human Commoner
Hobb's Homely Goods & Provisions
Marta hums old sea shanties while she works and keeps an impeccable ledger. She'll offer a 5% discount to customers who can tell a true travel tale or trade an ...
Shopkeeper
Marta Hobb, a Human Commoner (Lvl 2)
Keeper's Species
Human
Shop Inventory
(24)Sturdy coil of rough hemp, useful for climbing, hauling, or tying things.
A bundle of simple wax-and-wood torches. Each burns 1 hour and sheds bright light 20 ft.
A sturdy leather pack with straps and several pockets for gear.
A hooded brass lantern that provides steady light for 6 hours per pint of oil.
A treated leather skin that holds up to 4 pints of liquid.
Dried meat, hardtack, and preserved fruit; keeps an adventurer fed for one day.
Bandages, salves and splints used for stabilizing the wounded without magic.
Pulleys, pitons, boot tips and length of silk for mountaineering and tricky climbs.
A simple bundle of wooden arrows with iron tips.
A small box with flint and tinder for quickly starting fires.
Sackcloth-wrapped bottle of black ink with a carved feather quill.
A traveler-grade lock suitable for chests and simple doors.
A small kit with hooks, line, and weights for catching freshwater fish.
High-quality sheets suitable for maps, spell research, or formal letters.
A spring-loaded metal trap useful for catching small game or restraining small creatures.
Needles, thread, and patches for mending clothes and light leather.
A worn but serviceable map showing roads, landmarks and a few minor ruins in the surrounding area.
Hard soap bars for washing and basic sanitation.
A common piercing blade: light and easy to conceal.
Balanced short blade favored by scouts and city guards.
A compact crossbow with a moderate draw; useful for reliable short-range combat.
Flexible leather reinforced with metal studs; offering decent protection without bulk.
A round wooden shield with a leather rim; can be strapped to an arm quickly.
A small vial of red liquid that glows faintly. Heals minor wounds when consumed.
Marta Hobb
Shop Atmosphere
“Marta hums old sea shanties while she works and keeps an impeccable ledger. She'll offer a 5% discount to customers who can tell a true travel tale or trade an odd trinket she doesn't already own. She keeps the most valuable items under the counter and will only sell them to those who she judges as 'capable and honest' (roleplay or a Persuasion check may be required).”
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