The Willow Quiver

Est. 2025 Lightfoot Halfling Ranger (Horizon Walker background; folk artisan fletcher)

The Willow Quiver

Merrin hums an old halfling harvest tune while working and will only bargain with patrons who share a true name or a decent story. He insists arrows are 'fed' o...

ME

Shopkeeper

Merrin Tuckbriar, a Lightfoot Halfling Ranger (Horizon Walker background; folk artisan fletcher) (Lvl 5)

Keeper's Species

Lightfoot Halfling

3 Weapons2 Misc1 Misc2 Misc2 Misc1 Misc1 Misc1 MiscEst. 7.2k gp

Shop Inventory

(13)
Weapons3

A hand-carved longbow from willow and yew, balanced for steady shots. Standard issue for rangers and hunters.

Well-balanced; +1 to maintain aim once per short rest (flavor only).

A lightweight shortbow favored by halfling scouts. Easy to string and quick to bring to bear.

Comfort grip reduces disadvantage on shots in cramped spaces (flavor).

A reinforced shortbow with sinew backing allowing greater force without extra draw weight. Slightly increases damage for a skilled user.

Built-in guard to protect string and hand in rough weather.
Miscellaneous2

A finely crafted longbow with a faintly glowing seam of sap-green along the riser; grants a magical bonus to attack and damage.

Atk Counts as a magical weapon for overcoming resistances.

A nimble shortbow with a silvery string that hums softly when drawn; grants a +1 to attack and damage.

Atk Counts as a magical weapon for overcoming resistances.
Miscellaneous1

Soft-leather quiver lined with oilcloth; keeps arrows dry and easy to draw.

Miscellaneous2

Plain ash-shafted arrows with iron heads, packed in a wrapped bundle. Good for bulk use.

Barbed heads that make arrows harder to remove; favored for hunting large game.

Removal causes +1 damage the first time (flavor).
Miscellaneous2

A dark-fletched arrow tip that hisses faintly. On a hit, the target must succeed on a Constitution saving throw or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns. Small but potent—Merrin crafts only a few at a time.

On hit: Con save or paralyzed for 1 minute. Repeat save ends effect. Single-use; arrow dissipates magical residue on impact.

An arrow with a powdered white fletch. On a hit, the target must make a Wisdom saving throw or fall into a magical slumber for minutes. Damage or a successful save ends the effect early.

On hit: Wis save or fall asleep minutes. Awakens on damage or loud noise. Single-use.
Miscellaneous1

Blunted arrows used for target practice and sparring; cost-effective and durable.

Miscellaneous1

A box of the fletcher's trade: knives, fletching clamps, spare sinew, glue, spare nocks, and a sharpening stone.

Miscellaneous1

A specially twisted silken string treated with oils and charms to muffle the twang. Ideal for stealthy shots.

Reduces noise from bowshots, granting advantage on Stealth checks to remain unheard while firing (flavor—DM adjudicates).
ME

Merrin Tuckbriar

Lightfoot HalflingRanger (Horizon Walker background; folk artisan fletcher)Lvl 5

Shop Atmosphere

Merrin hums an old halfling harvest tune while working and will only bargain with patrons who share a true name or a decent story. He insists arrows are 'fed' overnight with a cup of willow tea to keep them true. Keeps a small terrarium of moth-lights above the counter; they flutter when someone tells a lie.
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