Caldren's Sundries & Outfitters

Est. 2025 Human Fighter (retired)

Caldren's Sundries & Outfitters

Jonah keeps the small magical items under a locked glass case and will only sell them to customers he likes (or those who can tell a good story over a cup of sp...

JO

Shopkeeper

Jonah Caldren, a Human Fighter (retired) (Lvl 4)

Keeper's Species

Human

17 Misc3 Weapons2 Armor2 Potions1 Misc1 MiscEst. 1.7k gp

Shop Inventory

(26)
Miscellaneous17

Sturdy, rough hemp rope. Good for climbing, tying, or rigging.

Durable; holds up to 300 lb before risk of fraying

Smooth, strong silk rope that resists fraying and is easier to coil.

More compact and lighter than hemp; better for delicate tasks

Simple wax-and-wood torches. Bright, short-lived light.

Each torch sheds bright light for 20 ft and dim light for an additional 20 ft; burns ~1 hour

Box of flint, steel, and tinder for starting fires.

Allows starting a fire without a DC check in normal conditions

Dried meat, hard biscuits, and dried fruit — sufficient for one day.

Sustains one person for one day; if eaten in place of a long rest, no extra benefit

Treated leather waterskin with a cork stopper.

Holds ~4 liters of liquid

Simple wool bedroll for sleeping outdoors.

Provides a place to sleep; minimal comfort

Standard canvas/leather pack with straps and multiple pouches.

Holds common adventuring gear; comfortable enough for long treks

Three-pronged iron hook for climbing or anchoring lines.

Works as anchor when properly set; dM may call for checks depending on surface

Bandages, salves, and essential supplies for treating wounds and stabilizing the injured.

10 uses; each use can stabilize a dying creature without a Medicine check

A metal-and-glass lantern with a hood to dim or focus the light.

Bright light in a 30 ft radius while lit; hood can be closed to reduce light to 5 ft

Kerosene-like oil for lanterns and lamps.

One flask burns ~6 hours in a hooded lantern

Standard crossbow bolts.

Ammo for crossbows; no enchantments

Fletched wooden arrows for bows.

Standard arrows; nonmagical

Piton, harness, special boot nails, and other gear for specialist climbing.

Grants advantage on checks to climb in normal conditions when used properly (DM discretion)

Useful for marking routes, leaving messages, or sketching maps.

Marks are visible on stone, wood, dirt; easily washed

A roughly accurate map of the region around the town, including trails and known hazards.

Shows common trails, landmarks, and dangerous spots known to local travelers
Weapons3

A short blade useful for fighting or utility; can be thrown.

Finesse, light, thrown (range 20/60)

A light, easily handled blade favored by scouts and rogues.

Finesse

A simple crossbow that can be loaded and fired with modest training.

Ammunition (loading), range 80/320
Armor2

Basic leather armor offering decent protection while remaining light.

AC +11Light armor; wearer's Dexterity modifier applies to AC

A standard wooden shield with iron rim.

AC +2Grants bonus to AC while wielded
Potions2

A common red potion that closes wounds and restores vitality when consumed.

Heal 7 HPRestores hit points when consumed

A stronger healing brew favored by mercenaries and experienced adventurers.

Heal 14 HPRestores hit points when consumed
Miscellaneous1

A cloth sack with an interior extra-dimensional space useful for hauling gear.

Extra-dimensional space; capacity 500 lb, 64 cubic ft. Retrieving items is simple but bulky items cannot be placed inside.
Miscellaneous1

A finely balanced short sword with a faint blue edge — grants a small enchantment to its wielder.

Atk +1 to attack and damage rolls when wielded
JO

Jonah Caldren

HumanFighter (retired)Lvl 4

Shop Atmosphere

Jonah keeps the small magical items under a locked glass case and will only sell them to customers he likes (or those who can tell a good story over a cup of spiced tea). He hums old marching tunes while he works, always offers a free boiled egg and strong tea to travelers, and keeps an old painted peg leg (a relic of a past voyage) behind the counter as a conversation piece. He accepts coin, trade (especially locally-forged tools), and occasionally favors instead of full payment. Bargains are possible for repeat customers or those who bring news from the road.
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