Gravemold Smithy - AI-generated fantasy Shop

Gravemold Smithy

Est. 2025 Hill Dwarf Artificer (Battle Smith)

Gravemold Smithy

Hargun insists customers sign the 'Mason's Ledger' for any sale over 5 gp; he offers a free cup of bitter tea to patrons who bring him a story of a daring quarr...

HA

Shopkeeper

Hargun Gravemold, a Hill Dwarf Artificer (Battle Smith) (Lvl 6)

Keeper's Species

Hill Dwarf

15 Misc2 Armor1 Weapons1 MiscEst. 530 gp

Shop Inventory

(19)
Miscellaneous15

A well-balanced hammer with a riveted steel head and a leather-wrapped haft. Popular with stonemasons for precise strikes and everyday quarry work.

None. Treated as a common hammer for improvised combat.

A set of hardened chisels of varying widths, stored in an oiled leather roll. Essential for fine stonework and runic carving.

Using the set with a mason's hammer grants advantage on artisan's tool checks to carve stone (DM discretion).

A stout iron bar used for levering blocks, adjusting fittings, and removing set stones.

Can be used to make Strength (Athletics) checks with a +1 tool bonus when levering stone (mason-trained users).

A small brass lantern with a protective grill and wick reservoir. Offers steady light in dust-choked tunnels.

Provides bright light in 20 ft. radius and dim light for another 20 ft while fueled.

A long, toothed saw with a frame for wet-sawing softer stone. Slower than a metal saw but preserves delicate edges.

When used for cutting stone, reduces work time by 25% compared to crude tools (skill-based).

Metal spikes that strap onto boots to provide extra traction on rough stone and ice. Favored by miners and tunnelers.

Grants advantage on checks to climb or keep footing on steep stone surfaces when worn.

Comes with level, plumb line, mallet, set of chisels, measuring wires and a sturdy carrying case.

Proficiency with these tools grants advantage on Intelligence (Investigation) or Wisdom (Perception) checks involving stonework and on checks to identify structural weak points.

Finely powdered stone used to fill gaps, as a base for mortar, or to mark measurements.

Can be used to obscure tracks briefly or to detect air draughts in cracks when sprinkled (creative uses).

A stiff-bristled brush, wooden trowel, and a small cask of setting mortar sufficient for patching a single doorway.

Used to repair or seal small breaches in stonework; a successful tool check can stabilize a crumbling wall (DM decides duration).

A chain with a pull-weighted marker, used to lay level lines over large stone surfaces and to assess subsidence.

Using it grants advantage on checks to determine whether a foundation is level within an inch over 30 ft.

A potent alchemical adhesive favored in repairs where mortar won't do. Bonds cleanly to stone and metal for extended periods.

When applied correctly, fixes breaks that would otherwise require full masonry for up to 30 days; fists, stone, metal, and glass bond well. Monstrous uses possible (DM discretion).

A voucher for Hargun's repair services: up to 8 hours of labor and a small materials budget to mend damaged stone, tools, or a piece of armor/helm.

Redeemable at the Smithy; Hargun may offer to barter instead of cash (stone, ore, or a favor).

A thin piece of quarried slate prepared and smoothed for the inscription of minor runes. Locals use these to bind warding sigils to doorframes.

A spellcaster with the appropriate rune knowledge can etch a minor non-magical sigil that grants +1 to checks to avoid small structural dangers (DM adjudicates).

A pair of long-handled tongs treated to resist the acidic streaks sometimes found in ore and certain stone leaches.

Useful for handling hot, sticky, or brittle stone; grants advantage on skill checks to manipulate fragile stonework.

Forged iron brackets used to pin small stone segments together or anchor wooden forms to rock faces.

When properly installed, reduces chance of small stone panels separating by half for up to 1 week.
Armor2

Thick leather apron reinforced with bronze plates across the chest and thighs to protect against chipping and splinters.

AC +11Grants a bonus on saving throws against flying debris or minor collapsing rubble (GM adjudicates).

A low-domed iron helm with extra cheek and brow plates to deflect falling debris.

AC +12Grants advantage on saving throws vs. being stunned by concussive wall collapses and reduces falling rubble damage by .
Weapons1

A stout pick for breaking rock and extracting veins. Balanced for both digging and pounding.

When used on stone, grants a bonus to damage rolls against crystalline or mineral constructs (local quarry tradition).
Miscellaneous1

A hand-carved amulet of black basalt inset with a tiny iron disk hammered by Hargun. It carries a tempering rune and feels cool to the touch.

AC +1Once per long rest, the wearer can call upon the amulet to grant resistance to bludgeoning, piercing, and slashing damage from collapsing stone or falling debris for 1 minute (conjured as a protective ward).
HA

Hargun Gravemold

Hill DwarfArtificer (Battle Smith)Lvl 6

Shop Atmosphere

Hargun insists customers sign the 'Mason's Ledger' for any sale over 5 gp; he offers a free cup of bitter tea to patrons who bring him a story of a daring quarry job. He hums grinding rhythms while working and will occasionally test new tool prototypes on unwary apprentices. Locals trade favors and odd chunks of ore as partial payment; Hargun keeps a small shelf of 'samples' that change weekly.
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