Vellwyn's Vault of Vanished Wonders

Est. 2025 Half-elf Wizard (Arcane Antiquarian)

Vellwyn's Vault of Vanished Wonders

The shop is an anteroom of curiosities: clockwork chairs that rock by themselves, shelves labeled by emotion rather than item type, and a faint scent of old boo...

ES

Shopkeeper

Esmé Vellwyn, a Half-elf Wizard (Arcane Antiquarian) (Lvl 6)

Keeper's Species

Half-elf

1 Potions2 Misc1 Misc5 Misc1 Misc1 Weapons1 Misc1 MiscEst. 5.4k gp

Shop Inventory

(13)
Potions1

A small, corked vial of sanguine liquid. The label is stamped with a faded house sigil and the date of a festival long past.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).
Miscellaneous2

A brittle parchment with cramped, looping script and a marginal stigma of soot. Usable by spellcasters who can read arcane script.

Allows casting Shield (1st-level) once. If read by an incompatible class, caster must make an Arcana check () or the scroll is ruined.

A yellowed, vellum scroll bound with a silver thread. The ink has a faint shimmer under moonlight.

Cast Hold Person once. If used by a non-caster, Arcana to avoid destroying the scroll.
Miscellaneous1

A polished yew wand inset with an opal that seems to flicker with star-like pinpricks. It hums faintly when held.

7 charges. Spend 1 charge to cast Magic Missile as a 1st-level spell (additional charges to upcast). Regains charges at dawn. If reduced to 0 charges there's a 10% chance the wand crackles and is ruined.
Miscellaneous5

A scuffed canvas satchel with a brass rim engraved in ivy. Interior smells faintly of dried lavender.

Holds up to 250 lb, not exceeding a volume of 30 ft³. Retrieving items is effortless; mixing with extradimensional spaces can be dangerous.

A thimble-sized jar filled with glittering silver dust. The stopper has an old wax seal split in two.

When tossed into the air, it grants invisibility to creatures covered for up to minutes (area/individual rules follow DMG). Single small dose per vial.

Four sheets of durable vellum and a bottle of archival ink made for recording spells and runes without fading.

Write-once: writing resists wear and water. Useful for preserving spell notes or selling as prized supplies to scribes.

A smooth, oiled stone set in a leather strap. When used for 10 minutes, it grants a weapon +1 to damage on the next strike (single use).

Single-use: next attack roll with a weapon sharpened within 10 minutes deals +1 damage (stacking prevented with magical bonuses).

Assorted pouches: chalk, incense, iron filings, bat guano, sulfur, tallow, candles, sealing wax, and glass vials. Kept in labeled drawers with tiny brass tags.

Basic spell components suitable for rituals and common spellcasting. Prices: chalk 1 cp, candle 1 sp, vial 1 gp, incense 2 gp, bat guano 3 gp, tallow 5 cp.
Miscellaneous1

A once-sumptuous cloak of deep indigo now dulled at the edges. When worn, its hem smells of old libraries.

AC +1 bonus to AC and saving throws while worn (Cloak of Protection).
Weapons1

A slightly curved longsword with a mother-of-pearl pommel engraved with a constellation. Blade bears faint, archaic runes.

Atk +1 to attack and damage rolls. Once per day the wielder can cause the blade to shed bright light (as a torch) or dim to utter blackness for stealth.
Miscellaneous1

A small bronze amulet with a chipped blue glass lens. It feels weightier than it looks.

While wearing, wearer can understand written languages and simple spoken languages (similar to Comprehend Languages). Does not grant reading of magical scripts unless user succeeds on Arcana .
Miscellaneous1

A tiny silver locket that, when held to the ear, lets the holder hear faint echoes of conversations that occurred within the last 24 hours in that room.

Allows user to hear whispers of recent conversations in the immediate vicinity (no eavesdropping through doors). Useable 1/day for up to 10 minutes.
ES

Esmé Vellwyn

Half-elfWizard (Arcane Antiquarian)Lvl 6

Shop Atmosphere

The shop is an anteroom of curiosities: clockwork chairs that rock by themselves, shelves labeled by emotion rather than item type, and a faint scent of old books and bergamot. Esmé insists on wrapping purchases in brittle, embossed paper and will often bargain by offering a story about an item's provenance instead of a discount. She only accepts exotic trade items (family heirloom, rare map) for high-value barter, and will sometimes offer a complimentary cup of lemon tea that 'sharpens the memory' to customers who buy magical items.
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