Ironhearth Forge & Smithery

Est. 2025 Dwarf Artificer (Battle Smith flavor)

Ironhearth Forge & Smithery

Borin stamps every sale with his clan rune and expects a polite nod; he offers a free mug of thick dwarven ale to anyone who commissions armor of 100 gp or more...

BO

Shopkeeper

Borin Ironhall, a Dwarf Artificer (Battle Smith flavor) (Lvl 10)

Keeper's Species

Dwarf

5 Weapons6 Armor8 Misc1 PotionsEst. 5k gp

Shop Inventory

(20)
Weapons5

Stout smith-forged warhammer with a balanced haft and reinforced poll, favored by dwarven warriors.

Well-balanced for throwing if the DM allows; the head stamped with Ironhearth's rune.

Single-handed axe with weighted head and a short haft, designed for armor-piercing strikes.

Edge holds exceptionally well against metal.

Three compact throwing/close-combat axes, perfectly balanced for repeatable throws.

Each has a small notch to mark owner.

A weapon infused with a subtle rune; the head hums faintly when foes of certain creatures are nearby.

Atk Functions as a +1 weapon. It has an inscription that faintly reacts (flavor) to giants and certain monsters.

A two-handed dwarven greataxe whose edge glows like embers when swung.

Atk Acts as a +1 greataxe. Once per long rest can shed light or toss harmless sparks to intimidate (DM flavor).
Armor6

A heavy, round iron-bound shield with a ridge to deflect blows. Dwarven guild mark embossed.

AC +2Reinforced edge reduces chance of shield break in extreme combat (DM flavor).

Light armor of interlocking rings on a padded shirt; made to dwarven tolerances for durability.

AC +13Reduced clang when striking—useful for stealthy fighters with heavy armor training.

Overlapping metal scales riveted to leather; excellent early-career protection.

AC +14Slightly heavier; disadvantage to stealth unless the smith outfits it with muffling pads (+5 gp).

Leather armor reinforced with metal studs—lighter option for scouts and rogues.

AC +12Durable enough to allow minor repairs after short rests (DM dependent).

A shield tempered in iron and rune-wrought stone—grants a minor enchantment to bolster defense.

AC +3Functions as a +1 shield (i.e., grants +2 AC from shield plus bonus).

Small buckler with a steel rim and leather grip—lightweight protection for agile fighters.

AC +1Can be strapped to the forearm for use while holding a weapon in the same hand (flavor dependent).
Miscellaneous8

Special tongs with adjustable grip created in collaboration with gnomish tinkers; handy for precision work.

Grips hot materials without transfer of heat for a handful of uses (flavor — not mechanical without DM).

Hammer, tongs, anvil pieces and files — everything needed for armor and weapon work.

Quick patching and riveting to restore armor to functional condition (not full reconstruction).

Custom refit of existing armor to worn body shape, adds comfort and optimized fit.

May grant the wearer advantage on saving throws vs. exhaustion from wearing heavy armor for extended periods (DM discretion).

Borin will craft a personalized item (engraving, crest, inlay). Price varies with materials and complexity.

A minor rune is hammered into a weapon or shield to grant small benefits or sentimental protection.

Non-magical aesthetic runes for 20 gp; magical effects (like +1) are priced per item and limited (see enchanted items).

Common oil used for lamps and minor metalwork lubrication.

A file conditioned to shave and shape tougher-than-normal metals; useful for working monster-forged materials.

Gives advantage on smithing checks against unusual materials (DM discretion).
Potions1

A common red potion that heals minor wounds when consumed.

Heal 2 HPHeals HP (standard potion of healing)
BO

Borin Ironhall

DwarfArtificer (Battle Smith flavor)Lvl 10

Shop Atmosphere

Borin stamps every sale with his clan rune and expects a polite nod; he offers a free mug of thick dwarven ale to anyone who commissions armor of 100 gp or more. He keeps a ledger where he writes customers' 'reputation' in shorthand — he sometimes refuses to work for those with debts to the Guild of Ironhearth. He hums ancestral forging songs while working; his apprentice (a human ex-sailor) serves as the shop's barker and haggles with customers for up to 10% off minor items if they bring trade in the form of metal trophies or rare ore.
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