The Gilded Quill & Phial

Est. 2025 Half-Elf Wizard

The Gilded Quill & Phial

Merrin insists customers sign a temperance slip for wands and rings (a local eccentricity). He hums the same three bars of an old sea shanty while transacting a...

ME

Shopkeeper

Merrin Fallow, a Half-Elf Wizard (Lvl 4)

Keeper's Species

Half-Elf

2 Potions11 Misc1 ArmorEst. 2.4k gp

Shop Inventory

(14)
Potions2

A ruby-red phial that mends wounds when swallowed. Standard first aid for novices.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

Gives the imbiber spiderlike proficiency to scale surfaces for one hour.

Grants advantage on Strength (Athletics) checks made to climb for 1 hour and a climb speed equal to walking speed.
Miscellaneous11

A parchment writ with the formula for Magic Missile. Single use; requires an ability check to cast if not a spellcaster.

If you're not a spellcaster, Intelligence (Arcana) check to use.

A leather tube lined with waxed cloth to protect scrolls from moisture.

A slender walnut wand capped in moonstone. Casts Detect Magic a few times before needing recharge.

3 charges. Each charge casts Detect Magic (as the spell). Recharges charges at dawn.

A palm-sized stone etched with a single rune. Links to another matching stone for short messages.

When held and focused, can send a single short message (25 words) to the paired stone once per day. Stones are sold singly; pairing done at first use.

A sticky, volatile concoction in a stoppered glass vial. Useful against beasts, siege, or as a trap component.

On hit, target may catch fire ( fire at start of turn for 1 round) if DM adjudicates. Fragile to heat.

A deceptively ordinary satchel lined with a minor transposition field. Holds more than it appears but is not intended for planar storage.

Can hold up to 250 lbs, volume equivalent 2 cubic feet. Not suitable for living creatures or planar items. (Shop clarifies limits.)

A soft felt hat that lets the wearer alter their appearance at will (Disguise Self).

Uses Disguise Self at will. Illusion doesn't change voice. Observant creatures may detect illusion with successful check.

A pouch stocked with common spell components (powders, bits of bone, chalk). Useful for cantrips and low-level spells.

Contains enough common components for several castings; not for costly material components.

A small pouch of chalky dust able to absorb water in small quantities.

Each use removes up to 2 cubic feet of non-magical water and condenses it into flasks; usable 2 times before depleted.

A narrow band that keeps the wearer comfortably warm and prevents hypothermia.

Wearer is protected from non-magical cold enough to cause exhaustion or damage; grants advantage on saves vs. extreme cold.

A palm pebble that generates tiny sparks on command. Handy for igniting components or signaling.

Can create small sparks useful for tinder and minor signalling; no significant combat use.
Armor1

A stylish midnight-blue cloak with a minor enchantment favored by performers and showy mages.

Once per short rest the wearer can billow the cloak dramatically as a bonus action (cosmetic, may grant advantage on Performance at DM discretion).
ME

Merrin Fallow

Half-ElfWizardLvl 4

Shop Atmosphere

Merrin insists customers sign a temperance slip for wands and rings (a local eccentricity). He hums the same three bars of an old sea shanty while transacting and will accept old stories in trade for a 5 gp discount if the tale is entertaining. The shop smells faintly of lemon oil and ozone; shelves are labeled in both Elvish and Common.
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