Ember Gate Mercantile

Est. 2025 Half-elf Artificer

Ember Gate Mercantile

Ember Gate Mercantile is warm and perennially faintly smoky; a small brazier by the register emits a low ember glow. Maris collects small keys from patrons and ...

MA

Shopkeeper

Maris Vellun, a Half-elf Artificer (Lvl 6)

Keeper's Species

Half-elf

2 Potions13 Misc2 Weapons1 ArmorEst. 10.7k gp

Shop Inventory

(18)
Potions2

A cork-sealed vial of rosy liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A brighter, scarlet potion in a faceted crystal vial. Heals serious injuries.

Heal 4 HPHeals HP when consumed (Greater Healing).
Miscellaneous13

Durable hemp rope, taped ends and leather-wrapped for grip; favored by climbers and riggers.

Strength to break (standard 50 ft hemp rope rules).

Pressed, salted provisions designed to last on long journeys—keeps well and fills the belly.

Provides enough food and water for one creature for seven days.

Heavy leather bellows with brass fittings and a heat-resistant hose—favored by local smiths.

Provides consistent, strong airflow for forging; environmental bonus at smithing tasks (+2 to checks at GM discretion).

Shimmering silvery thread used to sew flexible, arc-friendly trim into armor and garments.

Used as a crafting component for light/medium armor specialty; may reduce armor stealth penalty if used by a competent armorer.

A dense, dark metal bar prized for weapons and armor that strike true and hold their edge.

Crafting component for Adamantine items (DMG-level rare material).

A warm glass ampoule containing a suspended mote of elemental fire—used by smiths to temper unusual alloys.

When poured onto coals, adds intense heat for 1 minute (allows forging at high temperature); can be used as improvised alchemical weapon ( fire, splash).

A charcoal cloak embroidered with an ember-gate motif. The wearer feels steadier and safer while wrapped in it.

AC +1Grants bonus to AC and saving throws while worn.

A box of finely-made picks, tension wrenches, and small arc-probes used by professional lockwrights.

Gives a +2 to Thieves' Tools checks at the GM's discretion when used by a trained character.

A broad sash of dyed velvet, soaked in a multi-note perfume favored by Kelethor's high houses.

Gives advantage on one Charisma (Persuasion) check per day when worn as part of formal dress (roleplay/DM call).

Hand-blown glass beads clouded with metallic soot — often used in jewelry and ritual components.

Can substitute for common ritual components and as a minor focus component for rituals involving fire or craft.

A brittle parchment map showing main trade tunnels beneath the Spire and a few marked sidings—hand-drawn and annotated.

Provides reliable routes for couriers and some hidden service chambers; may hint at shortcuts useful for infiltrations.

A tightly-rolled parchment inscribed with a spell to lift crippling conditions.

Single-use scroll that casts Lesser Restoration when read by a spellcaster capable of casting it (uncommon).

A tin of springs, rivets, copper wire, and a tiny hammer—useful for field repairs of armor, crossbows, and small constructs.

Provides a +1 to short-term repair checks; can repair simple mechanical faults in one hour with a successful tool check.
Weapons2

A finely tempered longsword with a faintly warm blade and a runic line along its fuller.

Atk Magical weapon that grants +1 to attack and damage rolls.

A small obsidian wand flecked with copper; its tip crackles with contained force.

Use an action to cast Magic Missile. Regains charges at dawn. If you expend the wand's last charge, roll a d20 — on a 1 it crumbles to ash.
Armor1

A lightweight chain shirt woven with mithral-threaded links and a faint enchantment to aid the wearer.

AC +14+1 to AC (magical enhancement).
MA

Maris Vellun

Half-elfArtificerLvl 6

Shop Atmosphere

Ember Gate Mercantile is warm and perennially faintly smoky; a small brazier by the register emits a low ember glow. Maris collects small keys from patrons and tacks them to a ring behind the counter—she insists each one has a story and will swap a story for a discount. She taps metal objects rhythmically when thinking and occasionally offers a "forge's blessing" (a free wax-sealed emberglass bead) to customers she likes; she keeps an inventory ledger written in a cipher she calls the "Spire's Scratch."
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