Ironhand Armory & Outfitters

Est. 2025 Dwarf Fighter

Ironhand Armory & Outfitters

Marga insists customers try a blade on her anvil before buying; she hums an old dwarven working tune and offers a free whetstone with the purchase of any weapon...

MA

Shopkeeper

Marga Ironhand, a Dwarf Fighter (Lvl 3)

Keeper's Species

Dwarf

8 Weapons8 Misc5 Armor1 PotionsEst. 249 gp

Shop Inventory

(22)
Weapons8

A balanced one-handed blade favored by scouts and city watch. Light and easy to maintain.

A versatile martial weapon, usable in one or two hands for extra damage.

A small, easily concealed blade. Good as a secondary weapon.

Thrown (range 20/60)

A stout throwing axe that also serves as a reliable melee weapon.

Thrown (range 20/60)

A simple ranged weapon with good stopping power for a first-level party. Requires bolts.

Loading; range 80/320

A sturdy wooden staff used by travelers and apprentices. Versatile for striking or walking.

Small hammer used by miners and militia. Can be thrown in a pinch.

Thrown (range 20/60)

A simple ranged weapon; cheap and effective in trained hands.

Range 30/120
Miscellaneous8

A bundle of simple wooden arrows with iron heads. Adequate for practice and low-risk hunts.

Bandages, salves, and tools for stabilizing the wounded outside of magic.

Stabilize without a Medicine check; use to restore 1 HP once per kit by spending 10 minutes (DM fiat)

Dried meats, hard bread, and salted vegetables. Keeps a traveler fed for a day.

Wooden torches dipped in pitch. Each burns for about an hour.

Creates light and can ignite flammables

Reliable rope for climbing, binding or hauling. Good quality for general adventuring.

Heavier, sturdier bolts for larger crossbows; useful if the party buys a heavy crossbow elsewhere.

A small stone for sharpening blades; keeps weapons at optimal performance.

Tools and supplies for patching armor and straightening minor dents. Useful between adventures.

Armor5

A basic wooden shield reinforced with an iron rim. Adds protection to a front-line fighter.

AC +2

Soft layers of cloth and quilted padding. Cheap and noisy but the least expensive armor available.

AC +11Disadvantage on Stealth checks

Treated hide offering decent protection with minimal penalty to movement.

AC +11

Leather armor reinforced with metal studs. A common step up for budding rogues and rangers.

AC +12

Linked metal rings sewn into a leather shirt — a beginner's medium armor choice.

AC +13
Potions1

A red-brown vial that restores a modest amount of vitality when consumed.

Heal 2 HPHeals HP when drunk
MA

Marga Ironhand

DwarfFighterLvl 3

Shop Atmosphere

Marga insists customers try a blade on her anvil before buying; she hums an old dwarven working tune and offers a free whetstone with the purchase of any weapon over 10 gp. The shop smells of oil and hot metal; a small bronze bell hangs by the door and is rung twice when someone enters.
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