Merinath's Tower Emporium

Est. 2026 Human Wizard

Merinath's Tower Emporium

The shop occupies the lower library of a leaning wizard tower. A glass spiral staircase chimes as you step and a small familiar owl (named Ink) patrols the shel...

ME

Shopkeeper

Merinath Vell, a Human Wizard (Lvl 5)

Keeper's Species

Human

2 Potions11 Misc2 WeaponsEst. 936 gp

Shop Inventory

(15)
Potions2

A small glass phial filled with a rosy liquid. A common curative used by low-level adventurers.

Heal 7 HPRestorative potion; common magic item

A steaming small cup of tea brewed with crushed mint and star-anise; commonly sold to students before exams.

When consumed grants advantage on one Intelligence (Arcana) or Wisdom (Perception) check made within the next hour (single use).
Miscellaneous11

A rolled parchment sealed with wax and a faint rune. Disintegrates when the spell is read to cast it.

Contains a single cast of a 1st-level spell (example: Magic Missile or Shield). Must be used according to spell scroll rules.

A simple scroll holding the energy of a single cantrip. Cheap and common in wizard towers.

Useful for apprentices who need a quick cantrip without training

A polished crystal orb mounted on a walnut staff, common among student wizards and scholars.

Suitable for casting spells; decorative crystal enhances prestige but not mechanics

A well-made leather pouch with small compartments for bat guano, iron filings, and other mundane components.

Standard adventuring gear used by spellcasters

A fresh spellbook bound in gray leather, empty save for a few margin annotations from the shopkeeper.

Perfect for scribes looking to copy spells

A small bottle of deep-black ink flecked with metallic particles. Worth more than common ink.

Slightly holds enchantment longer; favored by scribes

An embroidered scroll case with pockets for components and a small lock.

Protects scrolls from damp and tear

A glass vessel etched with runes that hum when a potion is sealed inside.

Can hold up to one potion safely for 24 hours without degradation; helps transport fragile brews.

A quill that faintly glows; favored by mages who prefer subtle communication.

When used to write a single short note, the note can send a whispered Message (as the cantrip) to the recipient once within 24 hours.

A worn grimoire full of marginalia, diagrams, and an annotated Detect Magic ritual that an apprentice may copy into their own book.

Provides guidance for performing the Detect Magic ritual once; not a scroll but a study aid.

A stitched cloth patch embroidered with a tiny sigil; useful for travelers who expect nuisance cantrips.

Once per long rest, absorb the effect of a single hostile cantrip that targets only the wearer and immediately dissipate it (DM adjudicates).
Weapons2

A short, star-tipped wand set with a chip of bluish crystal. A functional but humble magical focus.

Expends 1 charge to cast Magic Missile at 1st level. The wand regains charges at dawn. If all charges are expended, roll a small chance the wand goes dormant until recharged.

A slim elm wand inlaid with silver runes. Warm to the touch and faintly humming.

Can cast Light (as the cantrip) or Prestidigitation; expends 1 charge. Intended for novices; not suitable for heavy combat.
ME

Merinath Vell

HumanWizardLvl 5

Shop Atmosphere

The shop occupies the lower library of a leaning wizard tower. A glass spiral staircase chimes as you step and a small familiar owl (named Ink) patrols the shelves. Books rearrange themselves at odd hours and a faint smell of citrus and old parchment pervades the air. The proprietor hums tunelessly while cataloging, occasionally offering a free cup of tea to anyone who can recite a short verse of arcana.
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