Howling Chaos Nebula Forge

Est. 2026 Warforged Artificer (Armorer)

Howling Chaos Nebula Forge

Every evening when the twin nebula winds shift the forge emits a low wail that harmonizes with the owner's humming. Kora keeps a jar of howling wind on the coun...

KO

Shopkeeper

Kora Vax, a Warforged Artificer (Armorer) (Lvl 19)

Keeper's Species

Warforged

11 Weapons6 Misc1 ArmorEst. 906.6k gp

Shop Inventory

(18)
Weapons11

A masterwork longsword forged from starsteel. Its edge hums faintly with nebular energy and cleaves through magical barriers with ease.

Atk Magic weapon +3

A blade wreathed in steady inner light. When drawn it sings like a distant sun and burns undead to ash.

Emits bright light in a 15-foot radius and dim light for 30 feet. Radiant damage bonus vs undead; once per day can cast daylight centered on the blade.

A runed greatsword blessed in holy light. It is revered by knights and terrifying to monstrous things of shadow.

Atk Adds +3 to attack and damage. When attuned by a paladin, deals extra radiant damage to fiends and undead and grants allies within 10 feet +2 to saving throws while wielded.

A fearsome blade polished to a mirror sheen. Its edge seems to want a head of its own.

Atk Vorpal effect: on a confirmed critical (natural 20 and target fails a CON or DEX save) decapitates a non-gargantuan humanoid target.

A blade with runes that flare into tongues of flame with the utterance of a command word.

Atk When ignited, adds fire damage to attacks. Emits light while burning.

A frosted blade that whispers of deep space glaciers and comet cores.

Atk When drawn, chills the air and sheds dim light; deals extra cold on hit and grants wearer resistance to fire damage.

A stout dwarven warhammer carved with constellation marks. It always finds its way home.

When thrown and used against giants, deals an extra damage. Returns to hand after attack.

A finely crafted blade said to carry the favorable tides of fate in its pommel.

Atk Grants +1 to attack and damage rolls. Once per day allows the wielder to reroll a failed attack or ability check (luck feature).

A compact shoulder carbine forged with glassy barrels filled with liquid starlight. When it fires a low howl issues from its vents.

Atk Ranged energy carbine that fires beams of condensed nebula energy. On a critical hit, target must make a Constitution save or be stunned until the end of its next turn. Considered a martial ranged weapon.

A slim rapier whose blade sometimes refracts as if looking through nebula gas. It sings with unpredictable resonance.

Atk On a hit expend a charge to trigger a random minor cosmic effect (roll : 1 push 10 ft, 2 target flares radiant , 3 target slowed 10 ft for 1 round, 4 minor telekinetic shove, 5 + force, 6 brief shimmer confers advantage on next attack vs target).

A massive maul with an orb set in its head that crackles like a miniature storm. The handle contains a tiny reactor shard.

Atk Once per long rest the wielder can slam the ground to create a localized gravity well in a 20-foot radius. Creatures in the area must succeed on a Strength save or be knocked prone and have movement halved until the end of their next turn.
Miscellaneous6

A polished obsidian staff threaded with silver filaments. It thrums with potential energy when held.

Contains multiple spell functions: can expend charges to cast spells such as globe of invulnerability, fireball, etc. Recharges daily.

A simple band hammered from meteoric iron. It hums faintly and reassures the wearer in combat.

AC +1Grants bonus to AC and saving throws while worn.

A spherical canister filled with condensed starlight shards that explodes in a howl of glassy force.

On detonation, deals force damage to all creatures in the area and pushes them 10 feet away. Creatures can make a Dexterity save for half damage and no push.

A viscous gel in a copper phial used by smiths to mend arcane alloys and repair magical equipment between full repairs.

Heals structure and restores temporary hit points to constructs. Cures one item of up to 1 magic item point of wear (repairs enchantment minorly).

A leather roll of chisels, hammers and gauges inlaid with tiny nebula-glass lenses for precise work.

Masterwork set of smith's tools made of meteor-iron. Grants +2 to checks to craft or repair magical weapons while used by a proficient artisan.

A crate containing 200 bolts, 50 enchanted rounds, and maintenance oil for energy weapons.

Basic stock of bolts and bullets, both mundane and a few minor enchanted rounds (+1, 10 rounds).
Armor1

A compact disc that unfolds into a shimmering barrier of compressed nebula light.

AC +3A lightweight energy shield that projects a crackling barrier for the wielder. Functions as a +3 shield.
KO

Kora Vax

WarforgedArtificer (Armorer)Lvl 19

Shop Atmosphere

Every evening when the twin nebula winds shift the forge emits a low wail that harmonizes with the owner's humming. Kora keeps a jar of howling wind on the counter and rings it when a particularly proud sale is made.
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