The Drowned Lantern

Est. 2025 Human Warlock

The Drowned Lantern

The tavern's floor is always damp and you can hear slow, distant sloshing beneath the boards. Patrons instinctively lower their voices when the rain thickens; t...

MO

Shopkeeper

Morrin Vash, a Human Warlock (Lvl 8)

Keeper's Species

Human

4 Weapons3 Armor7 Misc2 Potions2 Misc1 Misc2 Misc1 MiscEst. 7.3k gp

Shop Inventory

(22)
Weapons4

Reliable martial blade, good for fighters, paladins, or anyone who prefers a solid one-handed longsword.

Light and quick. Easy to conceal beneath a cloak.

A compact bow useful on a rocking ship or the island cliffs.

A sturdy ranged weapon that deals solid damage at range.

Armor3

Best light armor for mobile characters who still want protection.

AC +12

Medium armor forged from scavenged scales and hammered plates.

AC +14

Adds a reliable bonus to a bearer’s protection.

AC +2
Miscellaneous7

Useful for climbing cliff paths or securing boats.

Basic sleeping gear to keep you off the wet ground.

Holds water and keeps a traveler hydrated in drizzle and fog.

One day of preserved rations suited for seafaring folk.

Burns for about an hour; essential for exploring dark caverns.

Necessary kit for thieves, burglars, or anyone who needs to bypass a simple lock.

Fisherman's bait specifically used to tempt strange deepwater things. Not pleasant to smell.

Used to lure certain large aquatic creatures; can give advantage on a Wisdom (Animal Handling) or Charisma (Persuasion) check made to attract a large predatory sea creature
Potions2

A common healing potion; the barkeep keeps a few behind the bar for travelers who get scraped on the cliffs.

Heal 6 HPHeals hit points when consumed

A stronger healing potion for when wounds are more severe.

Heal 14 HPHeals hit points when consumed
Miscellaneous2

A small floating globe that bathes a small area in steady, pale light. Handy for exploring wet caverns or fog-shrouded shorelines.

Functions as a driftglobe: can cast light and produce continual light while activated

A handy bag for explorers who need to carry salvage from the shore and keep it dry.

Bag of Holding: holds up to 500 lb, 64 cu ft. Opening into it in a larger extradimensional space is hazardous; standard bag-of-holding rules apply
Miscellaneous1

A protective cloak infused with a minor ward. Fans of subtle magic sometimes prefer this to heavy armor.

Grants +1 to AC and +1 to saving throws while worn
Miscellaneous2

A common sailor's remedy against 'mucous-laden' attacks and ill tempers. The barkeep claims it helps clear strange mental fogs.

When sprinkled on an ally or small area, grants advantage on the next saving throw against being charmed or stunned; single use

Served warm. Locals swear it wards off the chill of the endless drizzle.

Slightly narcotic; drinking one mug imposes a -1 penalty on Dexterity checks for 1 hour but grants advantage on social checks in the tavern for that time
Miscellaneous1

A rare potion useful for investigating tidal caves or confronting the aboleth in its watery lair.

When drunk, grants the ability to breathe underwater for 1 hour
MO

Morrin Vash

HumanWarlockLvl 8

Shop Atmosphere

The tavern's floor is always damp and you can hear slow, distant sloshing beneath the boards. Patrons instinctively lower their voices when the rain thickens; the owner polishes a chipped, barnacle-crusted mirror and stares into it as if waiting for someone to answer back.
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