The Brass Basilisk - Curios & Concoctions

Est. 2025 Kender Artificer (Alchemist Specialist)

The Brass Basilisk - Curios & Concoctions

The Brass Basilisk smells faintly of citrus and singed sage. Pip Tinkertoe talks to his flasks and often absentmindedly 'borrows' small shiny things to test in ...

PI

Shopkeeper

Pip Tinkertoe, a Kender Artificer (Alchemist Specialist) (Lvl 6)

Keeper's Species

Kender

9 Potions7 MiscEst. 2.5k gp

Shop Inventory

(16)
Potions9

A warm-red vial that glows faintly. Heals moderate wounds when drunk.

Heal 2 HPRestores hit points when consumed.

A deep ruby potion; warm to the touch and strongly restorative.

Heal 3 HPRestores hit points when consumed.

A bitter-smelling vial that counteracts many venoms. Can be swallowed or applied.

When consumed, grants advantage on saving throw against poison for 1 hour.

A smoky-red vial labelled with a small dragon's silhouette. Grants a single short cone of flame.

When consumed, as an action you can exhale fire in a 15-foot cone (Dex save for half). Single use.

A bubbling blue-green potion that endows bravery and tempering force.

Grants 1 hour of 10 temporary hit points and bless-like effect (adds d4 to attack rolls and saving throws).

A cloudy green vial that hums faintly. Grants resistance to one damage type for an hour.

When drunk, grants resistance to acid damage for 1 hour.

A pale-lavender potion that lulls most creatures into a deep sleep for a short period.

When administered (usually in a drink), target must succeed on a Wisdom saving throw () or fall asleep for 1 minute. Waking by shaking counts as an action.

A small ampoule containing a bright yellow serum brewed to counter petrification toxins.

If administered within 1 minute of a creature beginning to petrify, grants advantage on the saving throw and halves the petrification duration on a failed save (DM adjudicates specifics).

A gold-flecked tincture that shimmers when held to light; known to sway chance in small ways.

For 10 minutes after drinking, gain +1 to attack rolls, ability checks, and saving throws (stacks with Bardic Inspiration conditions only by DM ruling).
Miscellaneous7

A stoppered glass flask containing a sticky, orange burning fluid. Thrown to ignite targets.

As per standard alchemist's fire: thrown weapon; ignites flammable objects.

A short iron cylinder that, when struck, emits a voluminous pall of opaque smoke for 1 minute.

Creates heavily obscured area (10-ft radius) for 1 minute; wind can disperse it.

A leathery sack that bursts into tar-like glue when thrown, slowing the target.

On hit, target must succeed on a Strength check () or be restrained until freed.

A corrosive liquid in a lead-lined phial. Effective against locks and armor.

Can be thrown as splash weapon; on a hit, deals acid damage. Corrodes nonmagical metal over time if left in contact.

A silver-sheen elixir favored by apprentices. Opens senses to reagents and formulas.

For 1 hour, grants advantage on checks related to alchemy, herbalism, identification of magical potions and reagents, and recall knowledge about alchemical mixtures.

A vial of powder ground from an old dragonbone fragment. Powerful and temperamental.

Used as a component in high-tier alchemical recipes and certain rituals. Grants a +1 reagent bonus when crafting fire/dragon-themed potions or when used as a one-time spell component in DM's discretion.

Small cloth pouches each containing a random common alchemical reagent (herbs, salts, powdered minerals).

Useful for crafting and minor field repairs; each satchel covers one common reagent cost for low-level recipes.
PI

Pip Tinkertoe

KenderArtificer (Alchemist Specialist)Lvl 6

Shop Atmosphere

The Brass Basilisk smells faintly of citrus and singed sage. Pip Tinkertoe talks to his flasks and often absentmindedly 'borrows' small shiny things to test in concoctions (he always leaves a curious ribbon or a carefully folded note in their place). He insists all sales come with a 'safety story' about the people of Krynn and the cautionary use of potions—often three versions for children, merchants, and Solamnic knights. The counter is cluttered with tiny basilisk figurines; touching them without permission earns a theatrical tut and a free peppermint vial.
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